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extensions:things:weapons [2026/02/13 05:26] jobextensions:things:weapons [2026/03/10 16:25] (current) job
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   * **Mechanics Added:** stats for weapons   * **Mechanics Added:** stats for weapons
   * **What changes:** Weapon Cards can take the place of Action Cards.   * **What changes:** Weapon Cards can take the place of Action Cards.
-  * **Complementary Extensions:** [[armor|Armor]], [[..:capabilities:abilities:craft|Craft]], [[currency|Currency]], [[..:capabilities:damage-types|Damage Types]], [[durability|Durability]], [[..:things:encumbrance|Encumbrance]].+  * **Complementary Extensions:** [[armor|Armor]], [[..:capabilities:abilities:craft|Craft]], [[currency|Currency]], [[extensions:capabilities:damage-type|Damage Types]], [[durability|Durability]], [[..:things:encumbrance|Encumbrance]].
  
 ===== Properties of Weapons ===== ===== Properties of Weapons =====
 Weapons have all the properties of Things plus: Attribute, Damage, and Range: Weapons have all the properties of Things plus: Attribute, Damage, and Range:
-  - __**Attribute:**__ weapons used in a Conflict take the place of an Action card. The Attribute Property identifies which Attribute an Actor must bid to play this card, like: STR, FIT, AGI.+  - __**Attribute:**__ weapons used in a Conflict take the place of an Action card. The Attribute Property identifies the //Primary Attribute// an Actor can bid to play this card, like: STR, FIT, AGI, but an Actor may choose to bid other Attributes within the same Aspect with a penalty. For example, a Longsword may be designed to Slash(FIT), but can also be used to Pierce(AGI) with a thrust, or Crush(STR) as with a pommel strike. For each place in the [[core:dominance#attribute_dominance_ad|Dominance Loop]] that the Attribute bid is away from the Primary Attribute, the weapon's damage is reduced by 1. So, continuing our Longsword example, if Slashing(FIT) adds 3 Damage based on the weapon's Damage Ability, then Piercing(AGI) adds 2 Damage, and Crushing(STR) only 1
   - __**[[.:weapons:range|Range]]:**__ a numeric value indicating how far away a target can be.    - __**[[.:weapons:range|Range]]:**__ a numeric value indicating how far away a target can be.