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| extensions:things:weapons [2026/10/04 19:43] – job | extensions:things:weapons [2026/10/05 00:59] (current) – job | ||
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| - | <WRAP center round important 100%> | ||
| - | Work in progress: missing Damage: | ||
| - | </ | ||
| - | |||
| ====== Weapons ====== | ====== Weapons ====== | ||
| Any object (Thing) designed to harm another Actor is a Weapon. | Any object (Thing) designed to harm another Actor is a Weapon. | ||
| Line 8: | Line 4: | ||
| __**Extension Summary: | __**Extension Summary: | ||
| * **Depends On:** [[start|Things Extension]] (required) | * **Depends On:** [[start|Things Extension]] (required) | ||
| - | * **Problem Solved:** replaces Weapons as table imagination with defined object rules | + | * **Problem Solved:** replaces Weapons as only table talk imagination with defined object rules |
| * **Mechanics Added:** stats for weapons | * **Mechanics Added:** stats for weapons | ||
| - | * **What changes:** Weapon Cards can take the place of Action Cards. | + | * **What changes:** Weapon Cards can be played in the place of Action Cards. |
| * **Complementary Extensions: | * **Complementary Extensions: | ||
| ===== Properties of Weapons ===== | ===== Properties of Weapons ===== | ||
| - | Weapons have all the properties of Things plus: Attribute, | + | Weapons have all the properties of Things plus: Attribute. They must have three Combo Abilities (Method, Effect, and Target). |
| - __**Attribute: | - __**Attribute: | ||
| - | - __**[[.:weapons:damage|Damage]]: | + | - __**[[extensions:capabilities:abilities: |
| - | - __**[[.:weapons: | + | * __**[[extensions: |
| + | * __**[[extensions: | ||
| + | * __**[[extensions: | ||
| + | |||
| + | ===== Abbreviated Nomenclature ===== | ||
| + | Weapons can be annotated in an abbreviated form suitable for including in an Actor' | ||
| + | |||
| + | **Name (RangeMethodScaleIncrement#, | ||
| + | //Example: Longsword (Rma1, S3)// | ||
| + | |||
| + | The above abbreviated nomenclature assumes the weapon has the Target-1 Combo Ability, which is most common. | ||
| + | |||
| + | |||
| + | <WRAP center round tip 100%> | ||
| + | ===== Example Weapon ===== | ||
| + | __**Longsword (Rma2, S3)**__ | ||
| + | __**Description: | ||
| + | __**Build Budget:**__ 0 | ||
| + | __**Stat Block:**__ R0/ | ||
| + | __**Attribute: | ||
| + | __**[[extensions: | ||
| + | __**Game Mechanic:**__ N/A | ||
| + | __**[[extensions: | ||
| + | __**[[extensions: | ||
| + | __**[[extensions: | ||
| + | __**[[extensions: | ||
| + | </ | ||
| ---- | ---- | ||
