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 ====== Glossary ====== ====== Glossary ======
-This is just a scaffolding for the future glossary page... Most content is currently [[deprecated:rules:core:glossary|deprecated]] while I'm working on major rules revision.+ 
 +This page is a quick “secret decoder ring” for terms, acronyms, and shorthand.  Throughout the rules, words that begin with a capital letter signify important terms that are defined here.  
 +===== Top Terms You Actually Need to Play ===== 
 + 
 +  - **Actor** — Anything that can take actions (PCs, NPCs, monsters, robots, cities, mountains, environments, etc.). 
 +  - **Trine Aspect (TA)** — Mind / Body / Spirit. You play one each Hand. 
 +  - **Trine Dominance (TD)** — The TA counter loop (Mind ▶ Body ▶ Spirit ▶ Mind). 
 +  - **Action Card** — In Core Rules, one of 9 Attribute cards with broad tags; it sets what Attribute you must bid. 
 +  -  **Attribute (AT)** — Refers to one of the 9 Attribute names itself. 
 +  - **Attribute Value (AV)** — Your current “stat” for an Attribute; it caps what you can bid with that Attribute and gets reduced by damage. 
 +  - **Chips** — Physical tokens that are used to represent current AVs when playing around the table.  
 +  - **Attribute Dominance (AD)** — The Attribute counter system (within and across Aspects) that determines win/tie/loss. 
 +  - **Trine Score (TS)** — The “beer-proof average” of the 3 AV slots in a TA (missing “—” counts as 0). 
 +  - **Hand** — Playing one round of cards representing the Actions of Actors in Conflict. 
 +  - **Conflict** — A series of Hands played until someone wins, is eliminated, retreats, or the scene resolves. 
 +  - **Wildcards (WR)** — A heroic resource token that can become any Attribute token when played. 
 + 
 +===== People / Roles ===== 
 +  * **GM** — Game Master. 
 +  *  **PC / NPC **— Player / Non-player Actor. 
 +  * **Actor** — Anything that can take actions in the game (PCs, NPCs, monsters, robots, cities, mountains, environments, etc.). 
 +  * **Actor Sheet** — just like a Character Sheet from other games. 
 +  * **Concept**— generalized term for what kind of thing is the Actor? It could be a sentient race, like a Dwarf, but could also be something more abstract, like a Spaceship. 
 +  * **Type**— a specialized category of the Actor Concept For example, if the Actor Concept is Human, their Type may be Male or Female.  
 + 
 +===== Trine Aspects (TA) ===== 
 +All Actors at a most basic level are described by 3 Aspects. 
 +  * **The Trine** — The three Aspects that make up an Actor: **Mind / Body / Spirit**. 
 +  * **TA : Trine Aspect** — one of Mind / Body / Spirit. 
 + 
 +===== Attributes (Grouped by Aspect) ===== 
 +Each Trine Aspect (TA) is further broken down into 3 Attributes that together from the nine core traits that quantify an Actor. 
 + 
 +==== Mind ==== 
 +  * **Reason** / **REA** / **R** 
 +  * **Knowledge** / **KNO** / **K** 
 +  * **Quickness** / **QUI** / **Q** 
 + 
 +==== Body ==== 
 +  * **Strength** / **STR** / **S** 
 +  * **Fitness** / **FIT** / **F** 
 +  * **Agility** / **AGI** / **A** 
 + 
 +==== Spirit ==== 
 +  * **Willpower** / **WIL** / **W** 
 +  * **Presence** / **PRE** / **P** 
 +  * **Intuition** / **INT** / **I** 
 + 
 +===== Core Concepts ===== 
 +  * **TD Trine Dominance** — the Mind/Body/Spirit dominance loop. 
 +  * **AD Attribute Dominance** — dominance between Attributes (intra-Aspect loops + cross-Aspect matchups). 
 + 
 +===== Stats ===== 
 +    * **Attribute Value (AV)** — current strength/capacity of an Attribute; also caps how much can be bid with that Attribute. 
 +    * **Trine Score (TS)** — derived rating of a TA, calculated from its three AV slots (missing “—” counts as 0). 
 +    * **Total Trine Score (TTS)** — TS(Mind) + TS(Body) + TS(Spirit). Useful encounter-power shorthand. 
 +    * **Build Budget (BB)** — sum of all 9 AVs + Build Points spent on Abilities/Extensions. 
 +    * **Build Points (BP)** — currency for buying Abilities/Extensions instead of (or in addition to) raising AVs. 
 +    * **Rank (R)** — a derived “power tier” from BB. 
 +    * **Wildcard Rank (WR)** — number of Wildcards (heroic resource) an Actor has (PCs by default; NPCs only if granted by Extension). 
 +    * **Stakes** — Scale Ante and Bids in Conflicts based on the Build Budgets of involved Actors. 
 +    * **[[core:actors:start#record_keeping|Stat Block]]** — a condensed way of writing any Actor's Stats. 
 + 
 +===== Game Play (Conflicts)  ===== 
 +Because the game design draws heavily from Poker, those terms are often used. 
 +  * **Bid** — the number of Chips (Attribute Tokens) an Actor commits during Hand. 
 +  * **Edge** — an Actor's advantage over another Actor 
 +  * **Showdown** — when cards and chips are flipped face up during a Hand. 
 +  * **Stakes** — how risky a Conflict is. Sets ante amount, and dominance bonus. 
 +  * **Sweep**— like a Critical in other game systems, when a player wins both TD and AD.  
 +  * **Degree of Success (DoS)** — numeric success quality for non-damage outcomes (model still in progress). 
 +  * **Pot Bonus** — Tokens awarded from the ante pot after TD resolution (may be added to bids and don’t count against AV cap). 
 +  * **Jackpot** — Pot tokens that carry over to the next Hand if not fully paid out. 
 + 
 +===== Time Units ===== 
 +  * **Scene** — GM-defined narrative time unit (may represent seconds, minutes, days, etc.). 
 +  * **Conflict** — An opposed sequence made of one or more Hands (ends by victory, elimination, retreat, or narrative resolution). 
 +  * **Hand** — One full cycle: ante → TD/pot → bidding → AD → outcome. 
 + 
 +===== Table Position ===== 
 +  * **UTG : “Under the Gun”** — the Lead/initiator who must commit first in the Hand. This is always the Player or GM who's Actor took the action that led to the Hand (e.g. "I attack!"
 + 
 +===== Shorthand Conventions ===== 
 +  * **'@'**  —  AV = 100 in Actor serials (rare, extremely powerful Actors) 
 +  * **'- '**  —  Absent Attribute slot in Actor serials (not applicable). 
 +