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| ====== Glossary ====== | ====== Glossary ====== | ||
| - | This is just a scaffolding | + | |
| + | This page is a quick “secret decoder ring” for terms, acronyms, and shorthand. | ||
| + | ===== Top Terms You Actually Need to Play ===== | ||
| + | |||
| + | - **Actor** — Anything that can take actions (PCs, NPCs, monsters, robots, cities, mountains, environments, | ||
| + | - **Trine Aspect (TA)** — Mind / Body / Spirit. You play one each Hand. | ||
| + | - **Trine Dominance (TD)** — The TA counter loop (Mind ▶ Body ▶ Spirit ▶ Mind). | ||
| + | - **Action Card** — In Core Rules, one of 9 Attribute cards with broad tags; it sets what Attribute you must bid. | ||
| + | - **Attribute (AT)** — Refers to one of the 9 Attribute names itself. | ||
| + | - **Attribute Value (AV)** — Your current “stat” for an Attribute; it caps what you can bid with that Attribute and gets reduced by damage. | ||
| + | - **Chips** — Physical tokens that are used to represent current AVs when playing around the table. | ||
| + | - **Attribute Dominance (AD)** — The Attribute counter system (within and across Aspects) that determines win/ | ||
| + | - **Trine Score (TS)** — The “beer-proof average” of the 3 AV slots in a TA (missing “—” counts as 0). | ||
| + | - **Hand** — Playing one round of cards representing the Actions of Actors in Conflict. | ||
| + | - **Conflict** — A series of Hands played until someone wins, is eliminated, retreats, or the scene resolves. | ||
| + | - **Wildcards (WR)** — A heroic resource token that can become any Attribute token when played. | ||
| + | |||
| + | ===== People / Roles ===== | ||
| + | * **GM** — Game Master. | ||
| + | * **PC / NPC **— Player / Non-player Actor. | ||
| + | * **Actor** — Anything that can take actions in the game (PCs, NPCs, monsters, robots, cities, mountains, environments, | ||
| + | * **Actor Sheet** — just like a Character Sheet from other games. | ||
| + | * **Concept**— | ||
| + | * **Type**— a specialized category of the Actor Concept. For example, if the Actor Concept is Human, their Type may be Male or Female. | ||
| + | |||
| + | ===== Trine Aspects (TA) ===== | ||
| + | All Actors at a most basic level are described by 3 Aspects. | ||
| + | * **The Trine** — The three Aspects that make up an Actor: **Mind / Body / Spirit**. | ||
| + | * **TA : Trine Aspect** — one of Mind / Body / Spirit. | ||
| + | |||
| + | ===== Attributes (Grouped by Aspect) ===== | ||
| + | Each Trine Aspect (TA) is further broken down into 3 Attributes that together from the nine core traits that quantify an Actor. | ||
| + | |||
| + | ==== Mind ==== | ||
| + | * **Reason** / **REA** / **R** | ||
| + | * **Knowledge** / **KNO** / **K** | ||
| + | * **Quickness** / **QUI** / **Q** | ||
| + | |||
| + | ==== Body ==== | ||
| + | * **Strength** / **STR** / **S** | ||
| + | * **Fitness** / **FIT** / **F** | ||
| + | * **Agility** / **AGI** / **A** | ||
| + | |||
| + | ==== Spirit ==== | ||
| + | * **Willpower** / **WIL** / **W** | ||
| + | * **Presence** / **PRE** / **P** | ||
| + | * **Intuition** / **INT** / **I** | ||
| + | |||
| + | ===== Core Concepts ===== | ||
| + | * **TD : Trine Dominance** — the Mind/ | ||
| + | * **AD : Attribute Dominance** — dominance between Attributes (intra-Aspect loops + cross-Aspect matchups). | ||
| + | |||
| + | ===== Stats ===== | ||
| + | * **Attribute Value (AV)** — current strength/ | ||
| + | * **Trine Score (TS)** — derived rating of a TA, calculated from its three AV slots (missing “—” counts as 0). | ||
| + | * **Total Trine Score (TTS)** — TS(Mind) + TS(Body) + TS(Spirit). Useful encounter-power shorthand. | ||
| + | * **Build Budget (BB)** — sum of all 9 AVs + Build Points spent on Abilities/ | ||
| + | * **Build Points (BP)** — currency for buying Abilities/ | ||
| + | * **Rank (R)** — a derived “power tier” from BB. | ||
| + | * **Wildcard Rank (WR)** — number of Wildcards (heroic resource) an Actor has (PCs by default; NPCs only if granted by Extension). | ||
| + | * **Stakes** — Scale Ante and Bids in Conflicts based on the Build Budgets of involved Actors. | ||
| + | * **[[core:actors: | ||
| + | |||
| + | ===== Game Play (Conflicts) | ||
| + | Because the game design draws heavily from Poker, those terms are often used. | ||
| + | * **Bid** — the number of Chips (Attribute Tokens) an Actor commits during | ||
| + | * **Edge** — an Actor' | ||
| + | * **Showdown** — when cards and chips are flipped face up during a Hand. | ||
| + | * **Stakes** — how risky a Conflict is. Sets ante amount, and dominance bonus. | ||
| + | * **Sweep**— like a Critical in other game systems, when a player wins both TD and AD. | ||
| + | * **Degree of Success (DoS)** — numeric success quality for non-damage outcomes (model still in progress). | ||
| + | * **Pot Bonus** — Tokens awarded from the ante pot after TD resolution (may be added to bids and don’t count against AV cap). | ||
| + | * **Jackpot** — Pot tokens that carry over to the next Hand if not fully paid out. | ||
| + | |||
| + | ===== Time Units ===== | ||
| + | * **Scene** — GM-defined narrative time unit (may represent seconds, minutes, days, etc.). | ||
| + | * **Conflict** — An opposed sequence made of one or more Hands (ends by victory, elimination, | ||
| + | * **Hand** — One full cycle: ante → TD/pot → bidding → AD → outcome. | ||
| + | |||
| + | ===== Table Position ===== | ||
| + | * **UTG : “Under the Gun”** — the Lead/ | ||
| + | |||
| + | ===== Shorthand Conventions ===== | ||
| + | * **' | ||
| + | * **'- ' | ||
| + | |||
