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| glossary [2026/01/06 14:35] – [Trine Aspects (TA)] job | glossary [2026/02/06 07:53] (current) – job | ||
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| ====== Glossary ====== | ====== Glossary ====== | ||
| - | This page is a quick “secret decoder ring” for terms, acronyms, and shorthand. | + | This page is a quick “secret decoder ring” for terms, acronyms, and shorthand. |
| ===== Top Terms You Actually Need to Play ===== | ===== Top Terms You Actually Need to Play ===== | ||
| - **Actor** — Anything that can take actions (PCs, NPCs, monsters, robots, cities, mountains, environments, | - **Actor** — Anything that can take actions (PCs, NPCs, monsters, robots, cities, mountains, environments, | ||
| - | - **TA (Trine Aspect)** — Mind / Body / Spirit. You play one each Hand. | + | - **Trine Aspect |
| - | - **TD (Trine Dominance)** — The TA counter loop (Mind ▶ Body ▶ Spirit ▶ Mind). | + | - **Trine Dominance |
| - **Action Card** — In Core Rules, one of 9 Attribute cards with broad tags; it sets what Attribute you must bid. | - **Action Card** — In Core Rules, one of 9 Attribute cards with broad tags; it sets what Attribute you must bid. | ||
| - | - **AT (Attribute)** — Refers to one of the 9 Attribute names itself. | + | - **Attribute (AT)** — Refers to one of the 9 Attribute names itself. |
| - | - **AV (Attribute Value)** — Your current “stat” for an Attribute; it caps what you can bid with that Attribute and gets reduced by damage. | + | - **Attribute Value (AV)** — Your current “stat” for an Attribute; it caps what you can bid with that Attribute and gets reduced by damage. |
| - | - **AD (Attribute Dominance)** — The Attribute counter system (within and across Aspects) that determines win/ | + | - **Chips** — Physical tokens that are used to represent current AVs when playing around the table. |
| - | - **TS (Trine Score)** — The “beer-proof average” of the 3 AV slots in a TA (missing “—” counts as 0). | + | - **Attribute Dominance |
| - | - **Hand** — One full cycle: ante → TD/pot → bidding → AD → outcome/ | + | - **Trine Score (TS)** — The “beer-proof average” of the 3 AV slots in a TA (missing “—” counts as 0). |
| - | - **Conflict** — A series of Hands until someone wins, is eliminated, retreats, or the scene resolves. | + | - **Hand** — Playing one round of cards representing the Actions of Actors in Conflict. |
| - | - **Wildcards (WR)** — A heroic | + | - **Conflict** — A series of Hands played |
| + | - **Wildcards (WR)** — A heroic resource | ||
| ===== People / Roles ===== | ===== People / Roles ===== | ||
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| * **PC / NPC **— Player / Non-player Actor. | * **PC / NPC **— Player / Non-player Actor. | ||
| * **Actor** — Anything that can take actions in the game (PCs, NPCs, monsters, robots, cities, mountains, environments, | * **Actor** — Anything that can take actions in the game (PCs, NPCs, monsters, robots, cities, mountains, environments, | ||
| + | * **Actor Sheet** — just like a Character Sheet from other games. | ||
| + | * **Concept**— a generalized term for what kind of thing is the Actor? It could be a sentient race, like a Dwarf, but could also be something more abstract, like a Spaceship. | ||
| + | * **Type**— a specialized category of the Actor Concept. | ||
| ===== Trine Aspects (TA) ===== | ===== Trine Aspects (TA) ===== | ||
| All Actors at a most basic level are described by 3 Aspects. | All Actors at a most basic level are described by 3 Aspects. | ||
| - | * **The Trine** — The set of all three Aspects. | + | * **The Trine** — The three Aspects |
| * **TA : Trine Aspect** — one of Mind / Body / Spirit. | * **TA : Trine Aspect** — one of Mind / Body / Spirit. | ||
| ===== Attributes (Grouped by Aspect) ===== | ===== Attributes (Grouped by Aspect) ===== | ||
| + | Each Trine Aspect (TA) is further broken down into 3 Attributes that together from the nine core traits that quantify an Actor. | ||
| ==== Mind ==== | ==== Mind ==== | ||
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| ===== Stats ===== | ===== Stats ===== | ||
| - | * **AV : Attribute Value** — current strength/ | + | * **Attribute Value (AV)** — current strength/ |
| - | * **TS : Trine Score** — derived rating of a TA, calculated from its three AV slots (missing “—” counts as 0). | + | * **Trine Score (TS)** — derived rating of a TA, calculated from its three AV slots (missing “—” counts as 0). |
| - | * **TTS : Total Trine Score** — TS(Mind) + TS(Body) + TS(Spirit). Useful encounter-power shorthand. | + | * **Total Trine Score (TTS)** — TS(Mind) + TS(Body) + TS(Spirit). Useful encounter-power shorthand. |
| - | * **BB : Build Budget** — sum of all 9 AVs + Build Points spent on Abilities/ | + | * **Build Budget |
| - | * **BP : Build Points** — currency for buying Abilities/ | + | * **Build Points |
| - | * **R : Rank** — a derived “power tier” from BB. | + | * **Rank |
| - | * **WR : Wildcard Rank** — number of Wildcards (heroic resource) an Actor has (PCs by default; NPCs only if granted by Extension). | + | * **Wildcard Rank (WR)** — number of Wildcards (heroic resource) an Actor has (PCs by default; NPCs only if granted by Extension). |
| - | * **ES : Edge Step** — proposed scaling tier (not fully locked yet). | + | * **Stakes** — Scale Ante and Bids in Conflicts based on the Build Budgets of involved Actors. |
| + | * **[[core:actors: | ||
| - | ===== Resolution / Outcomes | + | ===== Game Play (Conflicts) |
| - | * **DoS : Degree of Success** — numeric success quality for non-damage outcomes (model still in progress). | + | Because the game design draws heavily from Poker, those terms are often used. |
| + | * **Bid** — the number of Chips (Attribute Tokens) an Actor commits during a Hand. | ||
| + | * **Edge** — an Actor' | ||
| + | * **Showdown** — when cards and chips are flipped face up during a Hand. | ||
| + | * **Stakes** — how risky a Conflict is. Sets ante amount, and dominance bonus. | ||
| + | * **Sweep**— like a Critical in other game systems, when a player wins both TD and AD. | ||
| + | * **Degree of Success | ||
| * **Pot Bonus** — Tokens awarded from the ante pot after TD resolution (may be added to bids and don’t count against AV cap). | * **Pot Bonus** — Tokens awarded from the ante pot after TD resolution (may be added to bids and don’t count against AV cap). | ||
| * **Jackpot** — Pot tokens that carry over to the next Hand if not fully paid out. | * **Jackpot** — Pot tokens that carry over to the next Hand if not fully paid out. | ||
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| * **' | * **' | ||
| * **'- ' | * **'- ' | ||
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