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Table of Contents
Glossary
This page is a quick “secret decoder ring” for terms, acronyms, and shorthand.
Top Terms You Actually Need to Play
- Actor — Anything that can take actions (PCs, NPCs, monsters, robots, cities, mountains, environments, etc.).
- TA (Trine Aspect) — Mind / Body / Spirit. You play one each Hand.
- TD (Trine Dominance) — The TA counter loop (Mind ▶ Body ▶ Spirit ▶ Mind).
- Action Card — In Core Rules, one of 9 Attribute cards with broad tags; it sets what Attribute you must bid.
- AT (Attribute) — Refers to one of the 9 Attribute names itself.
- AV (Attribute Value) — Your current “stat” for an Attribute; it caps what you can bid with that Attribute and gets reduced by damage.
- AD (Attribute Dominance) — The Attribute counter system (within and across Aspects) that determines win/tie/loss.
- TS (Trine Score) — The “beer-proof average” of the 3 AV slots in a TA (missing “—” counts as 0).
- Hand — One full cycle: ante → TD/pot → bidding → AD → outcome/damage.
- Conflict — A series of Hands until someone wins, is eliminated, retreats, or the scene resolves.
- Wildcards (WR) — A heroic “zip-gun” resource: spend at most 1 per Hand; refresh once per Conflict (PCs by default).
People / Roles
- GM — Game Master.
- PC / NPC — Player / Non-player Actor.
- Actor — Anything that can take actions in the game (PCs, NPCs, monsters, robots, cities, mountains, environments, etc.).
Trine Aspects (TA)
All Actors at a most basic level are described by 3 Aspects.
- The Trine — The set of all three Aspects.
- TA : Trine Aspect — one of Mind / Body / Spirit.
Attributes (Grouped by Aspect)
Each Trine Attribute (TA) is further broken down into 3 Attributes.
Mind
- Reason / REA / R
- Knowledge / KNO / K
- Quickness / QUI / Q
Body
- Strength / STR / S
- Fitness / FIT / F
- Agility / AGI / A
Spirit
- Willpower / WIL / W
- Presence / PRE / P
- Intuition / INT / I
Core Concepts
- TD : Trine Dominance — the Mind/Body/Spirit dominance loop.
- AD : Attribute Dominance — dominance between Attributes (intra-Aspect loops + cross-Aspect matchups).
Stats
- AV : Attribute Value — current strength/capacity of an Attribute; also caps how much can be bid with that Attribute.
- TS : Trine Score — derived rating of a TA, calculated from its three AV slots (missing “—” counts as 0).
- TTS : Total Trine Score — TS(Mind) + TS(Body) + TS(Spirit). Useful encounter-power shorthand.
- BB : Build Budget — sum of all 9 AVs + Build Points spent on Abilities/Extensions.
- BP : Build Points — currency for buying Abilities/Extensions instead of (or in addition to) raising AVs.
- R : Rank — a derived “power tier” from BB.
- WR : Wildcard Rank — number of Wildcards (heroic resource) an Actor has (PCs by default; NPCs only if granted by Extension).
- ES : Edge Step — proposed scaling tier (not fully locked yet).
Resolution / Outcomes
- DoS : Degree of Success — numeric success quality for non-damage outcomes (model still in progress).
- Pot Bonus — Tokens awarded from the ante pot after TD resolution (may be added to bids and don’t count against AV cap).
- Jackpot — Pot tokens that carry over to the next Hand if not fully paid out.
Time Units
- Scene — GM-defined narrative time unit (may represent seconds, minutes, days, etc.).
- Conflict — An opposed sequence made of one or more Hands (ends by victory, elimination, retreat, or narrative resolution).
- Hand — One full cycle: ante → TD/pot → bidding → AD → outcome.
Table Position
- UTG : “Under the Gun” — the Lead/initiator who must commit first in the Hand. This is always the Player or GM who's Actor took the action that led to the Hand (e.g. “I attack!”)
Shorthand Conventions
- '@' — AV = 100 in Actor serials (rare, extremely powerful Actors)
- '- ' — Absent Attribute slot in Actor serials (not applicable).
