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organization [2026/01/23 06:12] – [How No-Dice Is Organized] joborganization [2026/02/06 08:00] (current) job
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 The Core Rules contain: The Core Rules contain:
-  * The **Core Kernel** (conflict resolution, cards, bids, outcomes)+  * The **[[core:conflicts:start|Conflicts]]** (conflict resolution, cards, bids, outcomes)
   * The absolute minimum additional rules needed to run a card-driven, quasi-RPG experience   * The absolute minimum additional rules needed to run a card-driven, quasi-RPG experience
  
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 ===== 2. Actors (The Universal Model) ===== ===== 2. Actors (The Universal Model) =====
  
-All entities in No-Dice are represented as **Actors**.+All entities in No-Dice are represented as **[[core:actors:start|Actors]]**.
  
 Actors can describe: Actors can describe:
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 //How detailed, gritty, or complex is play?// //How detailed, gritty, or complex is play?//
  
-Extensions are **optional rule modules** that add or modify mechanical behavior.+[[extensions:start|Extensions]] are **optional rule modules** that add or modify mechanical behavior.
  
 They: They:
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 **Key rule:**   **Key rule:**  
-> Extensions never depend on Content Packs. 
  
-An Extension must stand on its own and degrade gracefully when disabled.+> Extensions never depend on Content Packs. 
 +An Extension must stand on its own and degrade gracefully when disabled.
  
 ---- ----
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 //What kind of world are we playing in?// //What kind of world are we playing in?//
  
-Content Packs are **curated collections of fictional material** designed to work with one or more Extensions.+[[content-packs:start|Content Packs]] are **curated collections of fictional material** designed to work with one or more Extensions.
  
 They typically include: They typically include:
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 **Key rule:**   **Key rule:**  
 +
 > Content Packs may depend on Extensions.   > Content Packs may depend on Extensions.  
 > Extensions never depend on Content Packs. > Extensions never depend on Content Packs.
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 ===== 7. Design Principle ===== ===== 7. Design Principle =====
  
-> **If it can be described as People, Places, and Things,   +> **If it can be described as People, Places, and Things,**   
-it can be played in No-Dice.**+**It can be played in No-Dice.**
  
 Everything in the system exists to support that promise. Everything in the system exists to support that promise.