Differences
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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| quickstart [2026/01/12 15:17] – job | quickstart [2026/02/07 17:48] (current) – job | ||
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| ===== Step 4 — Play a Hand ===== | ===== Step 4 — Play a Hand ===== | ||
| - | [[core: | + | [[core: |
| //__A Conflict begins with the GM:__// | //__A Conflict begins with the GM:__// | ||
| Line 22: | Line 22: | ||
| //__A Hand starts when a Player (or the GM):__// | //__A Hand starts when a Player (or the GM):__// | ||
| - | **Takes an Opposed Action**--at any point during or after the GM has set the scene, one Actor needs to go all agro, and do something another Actor will want to prevent. Just say what your Actor does, but not so specifically that the opposing player can guess exactly what cards you are going to play. This is called creating [[core:kernel# | + | **Takes an Opposed Action**--at any point during or after the GM has set the scene, one Actor needs to go all agro, and do something another Actor will want to prevent. Just say what your Actor does, but not so specifically that the opposing player can guess exactly what cards you are going to play. This is called creating [[core:conflicts: |
| //__Hands are Resolved by:__// | //__Hands are Resolved by:__// | ||
| - | **Following the Contract Steps**--if playing in person, just walk through all 6 steps of the [[core:kernel# | + | **Following the Contract Steps**--if playing in person, just walk through all 6 steps of the [[core:conflicts: |
| ---- | ---- | ||
