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quickstart [2026/02/06 08:03] jobquickstart [2026/02/07 17:48] (current) job
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 //__A Hand starts when a Player (or the GM):__// //__A Hand starts when a Player (or the GM):__//
-**Takes an Opposed Action**--at any point during or after the GM has set the scene, one Actor needs to go all agro, and do something another Actor will want to prevent. Just say what your Actor does, but not so specifically that the opposing player can guess exactly what cards you are going to play. This is called creating [[core:kernel#table_culture_rules|Bluff Space]]. The player who took the first Action is Under-the-Gun (UTG), and must play play cards and bid first for the hand.+**Takes an Opposed Action**--at any point during or after the GM has set the scene, one Actor needs to go all agro, and do something another Actor will want to prevent. Just say what your Actor does, but not so specifically that the opposing player can guess exactly what cards you are going to play. This is called creating [[core:conflicts:start#table_culture_rules|Bluff Space]]. The player who took the first Action is Under-the-Gun (UTG), and must play play cards and bid first for the hand.
  
 //__Hands are Resolved by:__// //__Hands are Resolved by:__//
-**Following the Contract Steps**--if playing in person, just walk through all 6 steps of the [[core:kernel#conflict_procedure|Contract]] in order, playing cards and tokens as described. If playing online, the bot will walk you through these steps automatically. If at the end of the Hand the Conflict has not been resolved by how the outcome effected the role playing, play another Hand!+**Following the Contract Steps**--if playing in person, just walk through all 6 steps of the [[core:conflicts:start#conflict_procedure|Contract]] in order, playing cards and tokens as described. If playing online, the bot will walk you through these steps automatically. If at the end of the Hand the Conflict has not been resolved by how the outcome effected the role playing, play another Hand!
  
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