Differences
This shows you the differences between two versions of the page.
| Next revision | Previous revision | ||
| rules:core:action-system:action-sequence [2023/10/08 03:44] – created job | rules:core:action-system:action-sequence [2024/09/12 23:32] (current) – removed job | ||
|---|---|---|---|
| Line 1: | Line 1: | ||
| - | ====== Action Sequence ====== | ||
| - | |||
| - | Action Sequences break down [[: | ||
| - | |||
| - | Outside of combat, it is not necessary for the GM to start an Action Sequence if the Scene is simply resolved, like the PC Actors passing time in a village for a few days. In that case, the Scene itself becomes the time limit on how the PC Actor' | ||
| - | |||
| - | For more complex scenes where NPC Actors may be attempting to thwart players, or game events will take place that the PC Actors must respond to in a timely manner, it is recommended that the GM start a Non-Combat Action Sequence. | ||
| - | |||
| - | ===== The Timeline ===== | ||
| - | |||
| - | Unlike other game systems that use rounds to determine how many actions an Actor can take and what priority they have, ND1 uses an open-ended Timeline that begins at 0 at the beginning of the Action Sequence, and increases incrementally until the Action Sequence is resolved. | ||
| - | |||
| - | For play around the table with Card Props, it is recommended to use graph paper or a battle mat with ascending numbers on each square, beginning with 1 in the top left corner square, where each square represents a Phase number. Tokens are placed on Phase squares to represent when planned Actions by PCs or NPCs will take place. | ||
| - | The GM keeps record of the current Phase with a unique token on the Timeline, and advances this token as Actions are resolved in order of the Phases they go on. | ||
| - | |||
| - | ===== Procedure ===== | ||
| - | |||
| - | // | ||
| - | |||
| - | __**Step-byStep Procedure: | ||
| - | |||
| - | - **Begin the Action Sequence (GM):** inform the players that an Action Sequence has begun, and describe the circumstance, | ||
| - | - **Setup the Phase Timeline (GM):** place the Action Sequence Timeline prop on the gaming table and provide one or more unique tokens in matching pairs to each player, keeping 1-2 pairs for each NPC Actor involved. | ||
| - | - **Draw Actor Card Stacks (Players): | ||
| - | - **Plan 1st Actions:** Players & GM begin secretly planning the Actions(s) their Actors will take. Remember: actions take place in the order they are declared if an Actor will have more than one Action on the Timeline. | ||
| - | - **Choose Action:** Decide on the first action an Actor will take and draw the corresponding Action Card secretly to begin to form your hand of cards. | ||
| - | - **Ante Action Points:** draw from your character card piles created in Step 3 above the required number of Action Points into your hand of cards in front of the Action card (FIT for physical Actions, or WIT for mental Actions). | ||
| - | - **Bid Stat Points:** decide how many Stat Points will be bid on the Action. | ||
| - | - **Calculate Phase Number:** now calculate the Phase number when the action will be resolved. | ||
| - | - **Place 1st Action Stacks:** place your hand of cards face down on the table to make an " | ||
| - | - **Declare NPC Actions (GM):** once all participants have completed their Action Stacks, place one of the unique tokens of a pair on top of the Action Stack of one of the NPC actors the GM is controlling, | ||
| - | - **Declare PC Actions (Players): | ||
| - | - **Declare Additional Actions (optional): | ||
| - | - **Resolve DBCs (GM):** when no one chooses to declare any more Actions the GM begins adjudicating the [[rules: | ||
| - | - **Declare Additional Actions:** at any time after all Actions on the current Phase have been resolved, but before the GM begins to adjudicate Actions already declared on the next consecutive Phase, any participant in the Action Sequence may declare one or more new Actions provided that they have the AP & Stat Points to do so, either because: | ||
| - | - They held those points in reserve | ||
| - | - They resolved a [[rules: | ||
| - | - They [[rules: | ||
| - | - **Continue Repeating Steps 8-9 until the Action Sequence is resolved** | ||
| - | |||
| - | ---- | ||
| - | |||
| - | == Links to this page: == | ||
| - | {{backlinks> | ||
| - | |||
