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rules:core:action-system:actions:observe-foe [2023/09/24 15:49] jobrules:core:action-system:actions:observe-foe [2024/06/20 08:24] (current) – removed job
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-====== Observe Foe ====== 
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-__**Description:**__ Observing an opponent is a basic action any Actor in an [[rules:core:combat:sequence|Action Sequence]] can choose to perform, and indeed is encouraged to do often to try and predict what their opponent intends to do and thereby react to it.  To take this Action, an Actor simply places this action card face down and bids the desired amount of Points toward performing it, or optionally adds more Phases in lieu of bidding Points, then calculates how many Phases will pass before the outcome is revealed, and notifies the GM what Phase this action will take place on so that they may add it to the Phase Timeline for the Action Sequence.  Once all of the involved actors have committed to at least one future action by placing their [[rules:core:combat:card-layout|Action Card Stack]] face down, the Action Sequence can proceed to [[rules:core:combat:sequence:resolve-outcomes|Resolving Outcomes]]. Hopefully the Actor who took the Observe Foe action was wise enough to invest few enough Action Points and Phases in this action so that it goes before the action of the foe they intend to observe. If not, Points and Phases bid in lieu of Points are wasted! 
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-__**Game Mechanic:**__ chose one or more opponent Actions to observe, bid [[rules:core:actors:stats|Intuition Points]], and optionally Phases spent to increase the likelihood of success. Each INT or Phase invested confers a +1 to the effectiveness of the Outcome Score (see below).  If more than one Action is being observed, regardless whether from the same opponent or a different one, Stat Points invested are split evenly between all Actions observed. WIT points may be bid on this action to reduce the Phase when the results are revealed.  
-To determine the Outcome, subtract the number of Agility Points (AGI) bid by the opponent in the case of a physical action being observed, or Reason Points (REA) in the case of a mental action like a spell, from the Intuition Points (INT) and/or Phases bid on Observe Foe. If the Actor performing the Observe Action bid less than the opponent's AGI or REA, nothing is learned.  If instead the Outcome is a positive number, the opponent must show one card in their action stack, beginning with the top card (the Action being taken).  For each additional number by which the Observe Foe outbids the defender, reveal one additional card in the opponent's Action Stack.  Note that if there are several players around the table, only the player performing the Observe Foe Action should be privy to the revealed cards. 
-//IMPORTANT: once an Observe Foe Action comes about on the Phase Timeline and is resolved, the player whose action has been discovered or partially discovered MAY NOT [[rules:core:action-system:actions:abort-action|abort]] that action unless later Damage makes it impossible to perform.  This represents one combatant in an instant predicting what their opponent intends to do, but their opponent having no way of knowing that and thereby reacting, even though the player at the table saw their opponent look at their Action Stack. // 
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-__**Prerequisite:**__ None, this is a [[rules:core:action-system:actions:|Common Action]]. 
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-__**Action Point Cost:**__ One WIT point is required to initiate this Action in an Action Sequence 
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-__**Stat Point Cost:**__ One or more [[rules:core:actors:stats|Intuition Points(INT)]] may be invested in this Action.  Each Intuition Point invested adds one [[rules:core:combat:sequence:phases |Phase]] toward determining when the Outcome is Scored.  Taking longer will reveal more, but taking too long will allow the opponent to act first...  One or more WIT points may be invested to offset the Phase cost of INT points invested.  
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-== Tags: == 
-{{tag>common-action}} 
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-== Links to this page: == 
-{{backlinks>.}}