Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
rules:core:action-system:actions:punch [2023/09/21 18:16] jobrules:core:action-system:actions:punch [2024/06/30 01:33] (current) – removed job
Line 1: Line 1:
-====== Punch ====== 
-  - __**Description:**__ This is the act of swinging a bodily appendage at an opponent with the aim of harming them.  
-  -  __**Game Mechanic:**__ To perform this offensive action, put the Punch card face down in your Phase Allocation Pile, along with zero or more AGI point cards or tokens. Punch attack "weapon" damage is always 0, meaning that the damage of this attack equals however many STR points the attacker invested in the attack. As normal, AGI points invested offset the ASI point cost of the STR point invested.  
-  -  __**Action Point Cost:**__ 1 [[rules:core:action-system:action-points|AP]](FIT) 
-  -  __**Stat Point Cost:**__ STR, AGI (variable, 1+) 
- 
----- 
-== Tags: == 
-{{tag>C-H-001 common-action}} 
- 
-== Links to this page: == 
-{{backlinks>.}}  
-