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| - | ====== Action Sequence ====== | ||
| - | ND1 has two play styles: Scenes and Action Sequences. | ||
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| - | Actions in an Action Sequence take a variable length of time to be resolved that is calculated in [[rules: | ||
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| - | For play around a table it is recommended that the GM keep record of the current Phase with a numerical counter on the table. | ||
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| - | ===== Comparison: Scene vs. Action Sequence ===== | ||
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| - | ^ ^ Scene ^ Action Sequence | ||
| - | | Card Props: | ||
| - | | Action Resolution Method: | ||
| - | | Resolve Actions: | ||
| - | | Phases | ||
| - | | Concurrent Actions: | ||
| - | | Stat Point Pool Refresh: | ||
| - | | Bids: | Always assume Actors bid their maximum Power Stat | Variable (limited only by an Actor' | ||
| - | | Secondary Stats (of Actions): | ||
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| - | ===== The Timeline ===== | ||
| - | This term refers to any [[rules: | ||
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| - | Action Sequences begin on Phase 0, unless one or more of the involved Actors has been [[rules: | ||
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| - | A visual example of an Action Sequence Timeline: | ||
| - | (insert picture here of a battle mat with tokens and card stacks) | ||
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| - | ===== Procedure ===== | ||
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| - | <WRAP center round info 80%> | ||
| - | Note that this section is intentionally different than that documented in [[rules: | ||
| - | </ | ||
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| - | When playing around a table with [[rules: | ||
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| - | - **Begin Action Sequence (GM):** inform the players that an Action Sequence has begun, and describe the circumstance, | ||
| - | - **Setup the Phase Timeline (GM):** place the Action Sequence Timeline prop on the gaming table and provide one or more unique tokens in matching pairs to each player, keeping 1-2 pairs for each NPC Actor involved. | ||
| - | - **Create Actor Hand (Players): | ||
| - | - **Declare 1st Actions:** Players & GM secretly decide the first Action their Actors will take. An Action or Ability card is placed face down on the table in front of them, with their Stat Bid tokens face down on top. Finally, one of a pair of unique tokens the GM provided during the //Setup the Phase Timeline// step is placed on top of the Action Stack, and its pair on the Timeline Phase corresponding to the Power Stat Bid of that Action, minus the Secondary Stat Bid. This to be able to identify which Action Stacks correspond with the many tokens that will appear on the various Phases on the Timeline, and to organize actions into the Phase number on which they will be resolved. | ||
| - | - **Declare Additional Actions (optional): | ||
| - | - **Advance Timeline & Resole Actions (GM):** when no one chooses to declare any more Actions, the GM begins adjudicating the outcome of the declared actions in the order they appear on the Timeline, beginning with Phase 1, then moving to Phase 2, and 3, and so on. To resolve each Action, the GM picks up the unique token from the Timeline and matches it to the corresponding Action Stack. | ||
| - | - **Declare Additional Actions:** whenever the GM advances the Current Phase in the Action Sequence, all Actors have the opportunity to declare additional Actions, provided they are able to Bid the Ante of the Action they intend to take. Repeat this process until all involved Actors choose to take no Actions, or are unable to take Actions, at which point the Action Sequence has ended and reverts to a Scene. | ||
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| - | ===== Example ===== | ||
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| - | //Beginning on Phase 0, after the GM has described the circumstance the Actors find themselves in, and has announced that an Action Sequence has begun, the Players involved secretly choose the Action(s) the Actor they control intends to take, placing Action or Ability cards from their hand face down in an Action Stack, along with the Stat Tokens they Bid on them. They then place a unique token on top of their Action Stack, and a matching token on the appropriate Phase on the Timeline, as determined by how much they Bid on their Relevant and Secondary Stats. Meanwhile the other players are doing the same, perhaps discussing how they will coordinate Actions, while the GM is doing the same for all the NPC's or [[rules: | ||
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| - | == Links to this page: == | ||
| - | {{backlinks> | ||
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| - | {{tag>}} | ||
