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rules:core:combat:sequence:observe [2023/02/11 00:54] jobrules:core:combat:sequence:observe [2023/09/13 05:49] (current) – removed job
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-====== Observe Foe ====== 
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-During this combat phase, after opposing Actors have selected their Initial Stance and Actions, there is an opportunity for each opponent to observe their foe to try and determine what they intend to do this round so that the defender can choose a defense.   
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-To resolve this phase, each Actor in the combat may bid [[rules:core:actors:stats|Intuition Points]] to discover what one or more opponent is intending to do this round. Actors bid secretly and when all players are done, the number of IP invested in the bid are revealed in any order with the player revealing how many IP were invested in each opponent to try and discover what they intend to do.   
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-===== Outcome Scoring ===== 
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-To determine the outcome, subtract the number or Intuition Points (IP) invested by from the Agility Points (AP) invested by the opponent in the case of a physical action, or Reason Points (RP) in the case of a mental action like a spell, then consult the resulting score from the list below: 
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-  * **-2 or more**: no information discovered.  The opponent is too skilled or tricky and whatever they are doing will come as a total surprise during the [[rules:core:combat:sequence|Resolve Outcomes phase]] of combat! 
-  * **-1**: the action [[rules:core:gameplay:action-codes|Classification]] only is discovered about the opponent's intended action this round.  //Example: if the opponent intends to take a combat action, social action, etc.// 
-  * **0**: the action Classification and the Action Type are discovered (see [[rules:core:gameplay:action-codes|Action Codes]]). //For Example: if the opponent where casting a spell, this would reveal that the action Classification is Mental, and the Action Type is Spell. Or if the opponent were striking with their sword, the defender would discover that Classification is Combat, and the Action Type is Melee.// 
-  * **1**: the action Classification, Action Type, and the Specific Action to be taken are discovered (see XXX- from [[rules:core:gameplay:action-codes|Action Codes]]). //For example: if the opponent is intending to strike downward with their sword, this would reveal Classification is Combat, the Action Type is Melee, and the Action is [[rules:core:combat:melee:strikes:|Downward Strike]]. // 
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