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| - | ====== Action Codes ====== | ||
| - | Throughout these rules you may notice alphanumeric codes tagged to pages. | ||
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| - | ===== Basic Action Code Structure ===== | ||
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| - | **C-A-XXX-SS-** | ||
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| - | * **C-** // | ||
| - | * **A-** //Action Type//: Melee, Missile, Move, Mental, Object, etc. | ||
| - | * **XXX-** //Action//: the numerical code of the specific action taken (3 digits to allow for variety of up to 999 unique actions possible) | ||
| - | * **SS** //Action Score//: the total [[rules: | ||
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| - | Above is the most basic representation of an action code. All actions, regardless of their // | ||
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| - | ==== Examples: ==== | ||
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| - | Below are some actual action codes with their meanings interpreted: | ||
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| - | **C-H-001-03-** | ||
| - | Interpretation: | ||
| - | * **C-** //Combat Action// | ||
| - | * **H-** // | ||
| - | * **001-** // | ||
| - | * **03** //The Actor has a total Action Score of 3 in this Action Type// | ||
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| - | **S-P-001-01-** | ||
| - | Interpretation: | ||
| - | * **S-** //Social Action// | ||
| - | * **P-** //Persuade Action Type// | ||
| - | * **001-** //Carouse Action, a basic attempt to be friendly and make friends// | ||
| - | * **01** //The Actor has a total Action Score of 1 in this Action Type// | ||
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| - | **R-S-001-05-** | ||
| - | Interpretation: | ||
| - | * **S-** //Research Action// | ||
| - | * **P-** //Study Action Type// | ||
| - | * **001-** //Reading, a basic attempt to read available materials to learn information// | ||
| - | * **05** //The Actor has a total Action Score of 5 in this Action Type// | ||
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| - | ===== Combat Action Code Structure ===== | ||
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| - | Combat is one of the most common ways the Basic Action Code Structure is extended to be more descriptive for specific Action Classes and Types. | ||
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| - | C-A-XXX-SS-**PPP-WWWW-** | ||
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| - | * **C-A-XXX-SS-** //Basic Action Code block//: described in the preceding section. | ||
| - | * **PPP-** //Body Position//: the combat stance the Actor will assume during the action (3 digits to allow for variety of up to 999 unique defensive actions possible) | ||
| - | * **WWWW-** //Weapon//: the weapon type used by the Actor (4 digits to allow for variety of up to 9999 unique weapons possible) | ||
| - | * **L** // | ||
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| - | ==== Example Usage: ==== | ||
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| - | Now let's put the above Combat Action Code Structure into use by illustrating how it might be used programmatically to determine the outcome of an attacker and a defender' | ||
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| - | - Bronan the Barbarian selects through the mobile game application user interface that he intends to punch the | ||
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| - | ---- | ||
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| - | == Links to this page: == | ||
| - | {{backlinks> | ||
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| - | == Tags: == | ||
| - | {{tag> | ||
