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rules:core:gameplay:props:cards-tokens [2023/09/26 11:48] jobrules:core:gameplay:props:cards-tokens [2024/08/23 01:39] (current) – removed job
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-====== Custom Cards and Tokens ====== 
-Play around a table takes place using Custom Cards and Tokens downloaded from this web site, printed, and cut out.  The game designers hope to have Custom Cards and Tokens available for purchase in game shops.   
  
-To create custom cards, it is important that they are all one-sided and have identical backsides so that the opponents in a [[rules:core:action-system:dbc|DBC]] cannot easily guess what action an opponent is going to take, or how many points their opponent is bidding on an Action. The front-side of the cards contain the actual play data. 
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-**Card Stacks:** refer to a stack of cards created by a player that are specific to the Actor they are controlling and go on a specific place on the game table or mat.  Some are placed face-down on the table, and some must sometimes be in a specific order.  The types or Card Stacks are: 
-  * **//Player Hand://** the Hand is a Stack of cards containing all of the cards that represent the Actor Sheet: their Stat Points, Abilities, Conditions & Complications, Equipment, Spells, etc.  This should generally be built by each player at the start of the game session and kept together with a rubber band between game sessions to save time.  
-  * **//Action Stack://** a stack of cards representing an Action a player intends to Declare (see [[rules:core:combat:sequence:|Action Sequence]] procedure). Action Stacks are usually placed on the table furthest away from the player, with other Stacks placed behind it in a column. Action Stacks MUST be placed face-down in the specific top-down order of: Action or Ability Card > Optional Cards like Equipment or Location > Stat Bid.  Stat Bid must always be in the bottom of the Stack so that when cards are flipped over due to an [[rules:core:action-system:actions:observe-foe|Observe Foe]] Action, the Stat Bid is the last thing revealed. 
-  * **//Active Card Stack://** are placed face-up and slightly offset vertically so that the name of the Active card can be seen by all players at the table.  These are usually placed behind the Action Stack on the table.  They represent Abilities, Equipment, or Conditions/Complications that have previously come into effect, usually, but not always, as a result of a prior Action that was Declared and Resolved. 
-  * **//Defense Stack://** in combat, a player may place one or more [[rules:core:action-system:reactions|Defensive Reaction]] cards like Dodge or Parry in this stack to "Ready" them in case the situation that triggers them takes place in the game.  Any number of Stat Point Cards may also go into the Defense Stack to bid on the Defensive Reaction card(s) there.   
-  * **//Spent Stack://** Stat Points that were bid on Actions that have been resolved.  These are placed face up and kept near the Actor Hand so that they don't get mixed with other cards, since they will be added back to the Actor Hand once that Actor performs a [[rules:core:action-system:actions:pause|Pause Action]]. 
-**Card Piles:** unlike card Stack, Card Piles are placed in a common area on the game table from which any player may draw cards to make their Actor Hand or to create a Stack. The Card Piles are: 
-  * **//Stat Cards://** this is where Stat Points lost by Actors in a Combat Action Sequence go are discarded to represent damage they have taken 
-  * **//Action Cards://** all of the [[rules:core:action-system:actions:|Common Actions]] an Actor may choose to take 
-  * **//Equipment Cards://** Weapons, Armor and other Gear that may become active in an Action Sequence 
-  * **//Location Cards://** the eight [[rules:core:combat:body-locations|Body Locations]] an Attack Action may target 
-  * **//Conditions/Complications://** all of the Conditions and Complications that may need to be applied to any of the Actors in an Action Sequence 
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-===== Card Layout ===== 
-Card Stacks for each Actor in an Action Sequence should be placed on the gaming table using the layout shown below: 
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-===== Card Faces ===== 
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-  * **Actions**-- in advance of playing the game, at least 2 duplicate cards for each Common Action should be printed, as well as several blank Action cards that game participants can write on the name rare Actions that they may use in addition to Common Actions that all Actors have access to. 
-  * **Stat Points** -- a collection of cards or tokens for each of the 7 Actor Stats in various denominations, like "1 Str," "3 Str," "5 Str," or "1 INT," "3 INT," "5 INT," so that the opposing player or GM cannot easily guess how much their opponent is bidding on an Action by just looking a how many cards have been piled on an Action Stack. 
-  * **Abilities***-- because Ability points can and should also be added to Actions to boost the Action Score or Action Difficulty, at least 2 duplicate cards of each common ability from the [[rules:core:actors:abilities:start|Abilities articles]] should be printed, as well as several blank Ability cards for participants to use for rare or unique abilities Actors in the game session may have. 
-  * **Complications**-- in the same way as Action and Ability cards above are printed, cards for each common Complication should printed with at least 2 duplicates so the same Complication can be applied to both Goodness and Badness simultaneously if the game circumstance calls for that during a DBC. 
-  * **Equipment** -- these should be printed in the same way as Action, Ability, and Complication cards described above for the Equipment that is likely to be used in DBC's by the Actors in the game session. 
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-Once all of these card or token types have been printed and cut out into individual cards and tokens in sufficient quantity from PDF templates, you're ready to play ND1 with just these and Actor sheets left to keep track of with [[rules:core:gameplay:props:pnp|Pencil & Paper]]. 
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-===== Downloadable Cards ===== 
-Below are template images of card backs and faces intended to be printed double-sided and then cut out into individual cards to facilitate game playtest: 
-  * {{ :rules:core:gameplay:props:cards-back-dark.jpg?linkonly |Cards backs dark}} (for physical printing) 
-  * {{ :rules:core:gameplay:props:cards-back-dark-transparent.png?linkonly |Cards backs dark & transparent}} (for display on computer software) 
-  * {{ :rules:core:gameplay:props:card-faces-blank.jpg?linkonly |Card faces - blank}} 
-  * {{:rules:core:gameplay:props:card-faces-locations.jpg?linkonly|Card faces - body locations}} 
-  * **Body:** 
-    * {{ :rules:core:gameplay:props:card-faces-strength.jpg?linkonly |Card faces - Strength Stat}} 
-    * {{ :rules:core:gameplay:props:card-faces-agility.jpg?linkonly |Card faces - Agility Stat}} 
-    * {{ :rules:core:gameplay:props:card-faces-fitness.jpg?linkonly |Card faces - Fitness Stat}} 
-  * **Mind:** 
-    * {{ :rules:core:gameplay:props:card-faces-reason.jpg?linkonly |Card faces - Reason Stat}} 
-    * {{ :rules:core:gameplay:props:card-faces-wits.jpg?linkonly |Card faces - Wits Stat}} 
-    * {{ :rules:core:gameplay:props:card-faces-knowledge.jpg?linkonly |Card faces - Knowledge Stat}} 
-  * **Spirit:** 
-    * {{ :rules:core:gameplay:props:card-faces-willpower.jpg?linkonly |Card faces - Willpower Stat}} 
-    * {{ :rules:core:gameplay:props:card-faces-intuition.jpg?linkonly |Card faces - Intuition Stat}} 
-    * {{ :rules:core:gameplay:props:card-faces-presence.jpg?linkonly |Card faces - Presence Stat}} 
-  * {{ :rules:core:gameplay:props:cards-back-commonactions.jpg?linkonly |Card backs - Actions}} 
-    * {{ :rules:core:gameplay:props:card-faces-commonactions-a-d.jpg?linkonly |Card faces - Actions - A-D}} 
-    * {{ :rules:core:gameplay:props:card-faces-commonactions-d-p.jpg?linkonly |Card faces - Actions - D-P}} 
-    * {{ :rules:core:gameplay:props:card-faces-commonactions-r-w.jpg?linkonly |Card faces - Actions - R-W}} 
-  * Card Faces - Abilities 
-    * {{ :rules:core:gameplay:props:card-faces-skilledactions-meleeattack.jpg?linkonly |Melee Attack}} 
-    * {{ :rules:core:gameplay:props:card-faces-skilledactions-thrownattack.jpg?linkonly |Thrown Weapon}} 
-  * Card Faces - Equipment 
-    * {{ :rules:core:gameplay:props:card-faces-weapons-common.jpg?linkonly |Common Weapons}} 
-    * {{:rules:core:gameplay:props:card-faces-eq-gambeson.jpg?linkonly|Armor - Gambeson}} 
-  * Card faces - Conditions 
-  * Card faces - Complications 
-  * {{ :rules:core:gameplay:props:numbered-sheet.jpg?linkonly |Numbered tokens}} 
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-== Links to this page: == 
-{{backlinks>.}}