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| - | ====== QuickStart Guide ====== | ||
| - | This page is just a placeholder but should be created to walk new players through a dirt simple, step-by-step introduction to the game through playing it, rather than having to read tons of pages, and getting information overload just to figure out how to start to play. | ||
| - | ===== Re-Write the Section Below... ===== | ||
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| - | ===== Example Combat with Cards ===== | ||
| - | //**Example Combat Gameplay with Custom Cards & Tokens:** the steps below attempt to describe an Action Sequence involving Double-Blind Contests for several action phases spanning a complete Combat Round. // | ||
| - | //**Combat Round 1: Round Start**// | ||
| - | - Players and the GM simultaneously begin to secretly decide which Actions each Actor in the Combat will take this round given whatever circumstances their Actors find themselves in. To simplify and shorten this example, only one PC Actor and one NPC Actor are described, although in practice it will be far more common for the GM to be controlling several NPC Actors or monsters, and for several PC Actors to be participating, | ||
| - | - Once either the Player or the GM have made their decision what their Actor will do to begin Phase 1, they can being the Phase by placing a FP or RP Stat card or token face down in front of them on the game table to represent their Actor' | ||
| - | - Once the FP or Reason Point has been allocated to allow the Actor to take an Action in this Phase, and Action card representing either a Common Action all Actors have access to is going to be attempted, or a specific Ability the Actor possess that may be uncommon is about to be attempted. | ||
| - | - Now that the Player or GM has begun their Bid in this phase by buying the right to take an Action with a FP or Reason Point, and chosen the Action they intend to take, it is time to decide how high they are willing to Bid the power level of this Action. | ||
| - | - Now that both Actors have anted in with FP/RP tokens, chosen the Action or Ability they will use in this Phase, and Bid on the power level and quickness of that Action or Ability by allocating STR/AGI or WIL/INT tokens, we are ready for the optional step of contributing any Complications to the upcoming DBC that may apply. | ||
| - | - The Bid on this Phase is now complete by both the Player and GM for their corresponding Actors, and so we move on to the DBC finally! In this step, both the GM and the Player simultaneously flip over their card stacks so the other can see. The cards need to be jointly evaluated to determine the Outcome of the DBC for this Phase in a specific Order: | ||
| - | - **Confirm Each Actor Can Act in this Phase:** both participants check that the other paid a FIT or Reason Point to buy an Action in this Phase. | ||
| - | - **Determine Who Goes First:** both participants compare the AGI or INT tokens, if there are any in either Bid, that are piled on top of the card stack for this Phase. | ||
| - | - **Resolve the Initiating Actor' | ||
| - | - **Resolve the Opposing Actor' | ||
| - | - **The First Phase of Combat Round 1 is Now Concluded: | ||
| - | - Phase 2... | ||
| - | - Phase 3... | ||
| - | - Phase N+ (assume the Actor with the highest FIT or WIL ran out of Stat Points to initiate Actions, or chose not to bid anymore because he had no more STR or WIL tokens or Ability Points with which to mount effective Actions. | ||
| - | |||
| - | //**Combat Round 1: Round End**// | ||
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| - | ---- | ||
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| - | == Links to this page: == | ||
| - | {{backlinks> | ||
