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rules:no-dice:action-system:automatic-actions [2022/02/06 16:22] Jobrules:no-dice:action-system:automatic-actions [Unknown date] (current) – removed - external edit (Unknown date) 127.0.0.1
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-====== Automatically Resolved Actions ====== 
-This is one of three methods the game system uses to determine the Outcome of [[rules:no-dice:action-system:|Actions]]. The other two are [[rules:no-dice:action-system:manual-actions|Manually Resolved]], and [[rules:no-dice:action-system:dbc|Double-Blind Contests (DBCs)]]. The GM should call for this Action Resolution Method whenever success of the current Action the Actor is attempting is in question.  If a player is Role Playing and describing some Action they are attempting, where the GM doesn't know if they can actually accomplish that as described, he should interrupt the player or wait until they are done describing their Action, and follow the steps below. If the GM is describing the Action of an NPC Actor, he may also want to use this method to give assurances to the players that the NPC is capable of doing what he just described, based on the Stats and Abilities of the PCs. 
  
-The Automatic resolution method is the fastest of the three and should be used to resolve only Actions of **Known or Discovered [[rules:no-dice:action-system:difficulty|Difficulty]]** where the Actor intends to perform no other Actions in the current scene, or time-period that would compete for allocation of the Actor's relevant point pools.  
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-This Action resolution method should always be used in favor of the other two once it is determined that an Action can be resolved automatically.  This is to speed play and avoid interrupting player or GM role play flow with cumbersome game mechanics.  
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-To resolve an Action Automatically, compare the [[rules:no-dice:action-system:difficulty|Action Difficulty Score]] to the sum of the involved Actor's relevant Abilities score and their influential Stat score.  If the Actor's Action Score total is equal to or greater than the Action Difficulty, then they successfully complete the action. Note that the [[rules:no-dice:action-system:outcomes|Action Outcome]] score still applies to how well the Actor should role play their success.  For example, if the Actor's Action Score was far greater than the Action Difficulty, they should describe their completion of the Action with great aplomb or expertise.  If they just barely equaled the needed Action Difficulty on the other hand, they should describe some setback or mishap that occurred during completion of the Action, although that Complication shouldn't stay with them beyond the current scene or Combat Round.  
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-//**Example:** Joe the smiley-faced trader is an PC merchant trying to swindle an NPC into paying more than the value of an item he is hawking.  The GM determines that due to Joe's Social Abilities and Intuition Stat that he can easily assess the shrewdness of his NPC mark, so the GM announces that the NPC seems intimidated by foreigners and doesn't like confrontation, so the Action Difficulty is only 1, and that Joe may use his Bargain Ability Score Influenced by his Intuition Stat to resolve the Action.  Since Joe is a master swindler with Bargain 6 and Intuition 5, he can easily make more coin from this dupe than his crappy wares are worth.  Since his Action Score Total was 11 and the Action Difficulty was only 1, his Outcome was 10, and so the GM converts Outcome directly to coin in this case and says, "the customer misunderstands local currency and doesn't notice he was short changed.  He leaves your stall nervously, unaware that you profited an extra 10 gold pieces for the item." // 
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