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rules:no-dice:actors:character-generation [2022/02/22 17:39] Jobrules:no-dice:actors:character-generation [Unknown date] (current) – removed - external edit (Unknown date) 127.0.0.1
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-====== Character Creation ====== 
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-This article details the process to create new player characters or non-player characters in the game.  
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-===== Spend Build Points ===== 
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-To begin character creation, start by allocating the initial 10 [[rules:no-dice:point-system|Build Points]] allocated by the GM to either [[rules:no-dice:actors:stats|Stats]] or [[rules:no-dice:actors:abilities:start|Abilities]] in any combination.   
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-Each Stat point costs one Build Point, and each Ability lists the cost to buy in the ability description.  Write down the Abilities bought in that section on the character sheet.  
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-If, after allocating all available Build Points, the player controlling the Actor being built wants more Build Points to spend on character creation, they may buy [[rules:no-dice:actors:disadvantages:start|Disadvantages]].  Each Disadvantage lists the amount of Build Points it is worth if bought.  Add those Build Points to the character sheet, and write down any disadvantages purchased in that section on the character sheet. It is important to discuss Disadvantages with the GM so that they can be worked into the campaign, since it is the GM's job to use them to thwart the PC Actor from there on.  
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-All Actors begin with their base racial [[rules:no-dice:actors:stats|Stats]], although they may spend Build Points to increase those further.  
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-==== Step-by-Step Guide ==== 
-It is recommended that the owner of the Actor being created keep scratch paper or use software to keep track of the Build Points as they are spent on each step of character creation listed below.  Before the Actor can be considered final and ready to play, their Build Point Pool **MUST** equal zero.  
-  - **Select Actor Race**: choose the [[rules:no-dice:actors:races:start|race]] of the actor from the articles in that section. Some races have no Build Point cost, and so may be selected for free.  Other, more powerful races, cost Build Points to select. The GM should be the final arbiter of what races a Player can choose based on the campaign setting.  
-      - **Write Down Mandatory Traits**: traits that are common to all members of a race should be written on the Actor Sheet to be easily remembered during gameplay.  
-      - **Spend Points on Optional Traits**: review the Optional Traits listed in that race's description and if any are purchased, write those on the Actor sheet and subtract the corresponding Build Points from their pool. 
-  - **Spend Points on Stats**: write down on the Actor Sheet the the average stats for their race.  This is the starting value for the character.  Build Points may be spent to increase any of these Stats up to the racial maximum.  Optionally, Stats may be reduced below average for that species as a [[rules:no-dice:actors:disadvantages:|disadvantage]] to produce additional Build Points to spend on other Stats or Abilities.  
-  -  **Spend Points on Abilities**: review and select the Abilities that best represent the Actor concept, write down and pay for any that are selected within the Build Point budget allocated by the GM.  
-  -  **Buy Disadvantages**: if, after the steps above, the Actor's Build Point Pool is negative, they may either make changes to reduce their total to zero, or buy [[rules:no-dice:actors:disadvantages:|Disadvantage]]s that will add additional points to their Build Point Pool. 
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-== Links to this page: == 
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