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rules:no-dice:actors:disadvantages:start [2022/02/13 07:41] – [Properties of Disadvantages] Jobrules:no-dice:actors:disadvantages:start [Unknown date] (current) – removed - external edit (Unknown date) 127.0.0.1
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-====== Disadvantages ====== 
  
-Disadvantages are like Abilities, but instead of representing some skill or power an Actor has, they represent traits that work against the Actor during the course of play.  [[rules:no-dice:combat:disabilities|Physical and mental disabilities]] are an example type of Disadvantage, as are things like and Enemy in the campaign world, or a secret identity that must be maintained. 
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-Disadvantages may be taken at the time of character creation to provide additional [[rules:no-dice:point-system|Build Points]] toward purchasing [[rules:no-dice:actors:stats|Stats]] or [[rules:no-dice:actors:abilities:start|Abilities]], or they may be assigned to a PC Actor during the course of gameplay through events that happen in the game.  
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-===== Properties of Disadvantages ===== 
-Each Disadvantage listed below is defined by these characteristics: 
-  - __**Title:**__ the name of the Disadvantage   
-  - __**Description:**__ a brief description of what the disability is or how it manifests in the game. 
-  -  __**Game Mechanic:**__ how the Disadvantage should be specifically manifested in the rules during gameplay.  
-  -  __**Build Points:**__ how many Build Points should be awarded to the Actor when they acquire the Disadvantage. 
-  -  (__**Location:**__ Only for Physical Disabilities, it is use to categorize which body location(s) can be effected by this disability. That is useful when randomly choosing a Disability from a combat injury to a specific body part.)  
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-===== Disadvantage List ===== 
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-{{indexmenu>:rules:no-dice:actors:disadvantages:}} 
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-== Links to this page: == 
-{{backlinks>.}}