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rules:no-dice:actors:disadvantages:start [2022/02/14 13:46] Jobrules:no-dice:actors:disadvantages:start [Unknown date] (current) – removed - external edit (Unknown date) 127.0.0.1
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-====== Disadvantages ====== 
  
-Disadvantages are like Abilities, but instead of representing some skill or power an Actor has, they represent traits that work against the Actor during the course of play.  [[rules:no-dice:combat:disabilities|Physical and mental disabilities]] are an example type of Disadvantage, as are things like and Enemy in the campaign world, or a secret identity that must be maintained. 
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-Disadvantages may be taken at the time of character creation to provide additional [[rules:no-dice:point-system|Build Points]] toward purchasing [[rules:no-dice:actors:stats|Stats]] or [[rules:no-dice:actors:abilities:start|Abilities]], or they may be assigned to a PC Actor during the course of gameplay through events that happen in the game.  
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-===== Eliminating Disadvantages ===== 
-Once acquired, disadvantages may only be removed from an Actor's character sheet by spending XP or Build Points to pay them off.  In most cases, the Player must describe to the GM what action they take in the game to absolve themselves of the disadvantage, and must have the time, means and/or circumstances to do so, and the GM must agree.  In other cases an Actor may be compelled to remove a disadvantage by the GM, such as one with Fearless who runs from combat, or one with Exiled who returns home, etc.  In these cases the Actor must immediately spend XP, or reduce Stats or remove Abilities to recover enough build points to remove the disadvantage.  
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-===== Properties of Disadvantages ===== 
-Each Disadvantage listed below is defined by these characteristics: 
-  - __**Title:**__ the name of the Disadvantage   
-  - __**Description:**__ a brief description of what the disability is or how it manifests in the game. 
-  -  __**Game Mechanic:**__ how the Disadvantage should be specifically manifested in the rules during gameplay.  
-  -  __**Build Points:**__ how many Build Points should be awarded to the Actor when they acquire the Disadvantage. 
-  -  (__**Location:**__ Only for Physical Disabilities, it is use to categorize which body location(s) can be effected by this disability. That is useful when randomly choosing a Disability from a combat injury to a specific body part.)  
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-===== Disadvantage List ===== 
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-{{indexmenu>:rules:no-dice:actors:disadvantages:}} 
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-== Links to this page: == 
-{{backlinks>.}}