Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
rules:no-dice:actors:wdkymys [2022/02/06 13:42] Jobrules:no-dice:actors:wdkymys [Unknown date] (current) – removed - external edit (Unknown date) 127.0.0.1
Line 1: Line 1:
-====== Whatever Doesn't Kill you Makes you Stronger ====== 
  
-This is a core mechanic of ND1 [[rules:no-dice:actors:character-generation|Character Generation]] as well as [[rules:no-dice:actors:character-advancement|Character Advancement]]. While building a character, the player may choose to buy Disadvantages in order to receive more Build Points to afford to buy more more Abilities. Disadvantages might be [[rules:no-dice:combat:disabilities|Physical Disabilities]], or they could be campaign conditions like acquiring an [[rules:no-dice:actors:disadvantages:start|Enemy]]. 
- 
-Similarly, as part of their adventuring career, an Actor will acquire injuries that result in Disabilities.  In the same way that Disadvantages during Character Generation provide additional [[rules:no-dice:point-system#build_points|Build Points]], compulsory Disadvantages and Disabilities acquired during the course of adventuring aren't all bad: they provide bonus [[rules:no-dice:point-system#experience_points|EXP]] points equivalent to whatever is their Negative Outcome modifier.  However, just because your character is blinded during combat, they don't suddenly become smarter or learn a new ability.  Instead, EXP must be allocated to Stats and Abilities as part of [[rules:no-dice:running-the-game:down-time|Down Time]].  
- 
----- 
- 
-== Links to this page: == 
-{{backlinks>.}}