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Table of Contents
Damage
Damage in the No-Dice System is divided into Physical and Mental damage.
Physical Damage: Damage Points
Damage Points are applied to the three physical stats: Strength, Agility, Fitness, that collectively equal the Actor's Hit Points as an Outcome of successful combat actions.
Stats Reduced to Zero
Whenever one of the three physical stats are reduced to zero, the Actor is one step closer to unconsciousness, although which stat has been reduced to zero determines the exact effects on the Actor. If all three physical stats have been reduced to zero, the Actor is unconscious. Once an Actor reaches this state, all additional Damage Points sustained, or carried over from whatever injury caused unconsciousness continue to be recorded as negative stat values. If any of the three physical stats reaches double it's maximum value as a negative, the character has sustained a Permanent Injury. If all three physical stats receive a permanent injury, the Actor is dead. For example, consider an actor with 3 Strength, 3 Agility, and 3 Fitness. If they receive 9 total Damage Points, they are Unconscious. If they receive 12 Damage Points, they are Unconscious and have sustained a Permanent Injury. If they receive 15 Damage Points, they are Unconscious and have sustained a Serious Permanent Injury, or two Permanent Injuries, one to two different stats. If they receive 18 Damage Points, they are dead.
Zero Strength
An Actor whose Strength has been reduced to zero cannot take any physical action that involves movement, like swinging a sword, or lifting an object. Their ability to carry equipment is also effected, and if their Encumbrance derived score is lower than their carried weight, they must sit down of fall down under the weight of their gear.
Zero Agility
An Actor whose Agility has been reduced to zero cannot stand. They are too dizzy, shaky or disoriented to take actions that require coordination, like firing a missile weapon or walking, or dodging a physical attack, although they still can move by crawling.
Zero Fitness
An Actor whose Fitness has been reduced to zero is too fatigued to go on and cannot move. They have zero Action Points to spend in Combat, and may take no physical actions that require exertion, like walking, although they may remain standing if they bend over so that they are bracing themselves with their hands upon their knees, leaning against a wall, etc. Like the Strength score that also effects their derived Encumbrance stat, if their carried weight is greater than their allowed Encumbrance, they must sit down of fall down under the weight of their gear.
