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Custom Cards and Tokens

A step up from Playing Cars and Coin Props would be to create custom cards and tokens for NDI. At this time in the early fledglings of beginning to document and design the game, the designer envisages providing these Props as PDFs that can be printed on paper or card stock and then cut into individual pieces to facilitate a default Prop set for the game to confine Paper & Pencil record keeping to only the character sheet for Players, and greatly improve gameplay speed and a more intuitive way to learn the game for new players.

To create custom cards, it is important that they are all one-sided and have identical backsides so that the Opponents in a DBC cannot easily guess how many points their opponent is stacking on an Action, or what kind of Stats are contributing, etc. The front-side of the cards that contain the actual play data, however, should have at least the types listed below that represent the most common Stats, Abilities, Actions, and Complications that are used in DBC's.

  • Actions– there should be at least 2 duplicate cards for each Common Action, as well as several blank Action cards that game participants can write on the name rare Actions that they may use in addition to Common Actions that all Actors have access to.
  • Stat Points – a collection of cards or tokens for each of the 7 Actor Stats in various denominations, like “1 Str,” “3 Str,” “5 Str,” or “1 INT,” “3 INT,” “5 INT,” so that the opposing player or GM cannot easily guess how much power their opponent is Bidding on an Action by just looking at the backside of a stack of tokens or cards on top of it.
  • Abilities*– because Ability points can and should also be added to Actions to boost the Action Score or Action Difficulty, at least 2 duplicate cards of each common ability from the Abilities articles should be printed, as well as several blank Ability cards for participants to use for rare or unique abilities Actors in the game session may have.
  • Complications*– in the same way as Action and Ability cards above are printed, cards for each common Complication should printed with at least 2 duplicates so the same Complication can be applied to both Goodness and Badness simultaneously if the game circumstance calls for that during a DBC.

* Equipment*– these should be printed in the same way as Action, Ability, and Complication cards described above for the Equipment that is likely to be used in DBC's by the Actors in the game session.

Once all of these card or token types have been printed and cut out into individual cards and tokens in sufficient quantity from PDF templates, you're ready to play ND1 with just these and Actor sheets left to keep track of with Pencil & Paper.