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rules:no-dice:point-system [2022/02/22 16:43] – [Experience Points] Jobrules:no-dice:point-system [Unknown date] (current) – removed - external edit (Unknown date) 127.0.0.1
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-====== The Point System ====== 
  
-At the core of this game system is the concept that arbitrary dice rolls are replaced by a point economy, and that points are used to bid on the outcome of actions through a series of [[rules:no-dice:action-system:dbc|double-blind contests]] between the player and the DM.  
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-===== Character Points ===== 
-Each PC or NPC in the game is comprised of a number of point pools.  These are each described individually in the sections below.  
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-==== Build Points ==== 
-Unlike other character point pools, Build Points are only used during character creation and advancement.  When a character is created, the player is allocated **10 points** with which to create their character.  This allocation is intended to approximate the power level equivalent to a 1st level character in the D&D game system for example, although the DM is free to allocate additional points to players who are converting existing PCs of a higher power level, or to create more powerful NPCs or monsters as part of adventures.   
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-See [[rules:no-dice:actors:character-generation|Character Creation]] for an in-dept look into how Build Points can be spent to create or convert a character. 
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-==== Fate Points ==== 
-Put most simply, Fate Points roughly parallel //Character Level// in other game systems like D&D.  A "first level character" in No-Dice has **1 Fate Point**, whereas a 20th level character or NPC has 20 Fate Points and so on.  Fate points are a **//floating pool//**, meaning that they can be added to any [[rules:no-dice:action-system:dbc|double-blind contests]] of the player's choosing where another point pool is being applied.   
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-//For example,  let's say a player character is trying to make a jump check to escape the city guards by leaping from rooftop to rooftop.  To determine success, they can normally add Stat Points from their Agility pool and/or Ability Points from their Athletics skill if they have any.  Additionally, and at the player's option, they may also spend one or more Fate Points toward success in that task.  This could be done to increase the likelihood of success where a powerful character isn't particularly good at the task at hand, or if Stat Points or Athletics points have already been exhausted, or any other circumstance where the player whats to augment their chance of success in an [[rules:no-dice:action-system:start|Action]].   
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-The character's Fate Point Pool naturally refills to maximum at the end of an encounter, scene, or when the character rests overnight in the game.  Alternatively, players may choose to rest for a fraction of a day to recover an equivalent fraction of points.// 
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-For every **10 EXP** converted to Build Points as part of character advancement, **automatically add 1** to the character's Fate Point pool.   
-==== Experience Points ==== 
-Experience Points are no different than Build Points, a separate term is just used to differentiate these points that are awarded by the DM during play, from those that are allocated initially during character creation.  Experience Points (XP) are typically awarded for the successful completion of encounters and adventures, although they can also be awarded as the result of [[rules:no-dice:combat:disabilities|Disabilities]] acquired through the course of adventuring.  See [[rules:no-dice:actors:character-advancement|Character Advancement]] for an in-depth look at how XP are spent to improve PC power.  
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-==== Inspiration Points ==== 
-Inspiration points are awarded by the DM to players who accomplish some great feat in the game, such as an epic role play in dialog with an NPC that produced an amazing outcome, completing an adventure that saved the village, etc. If all those around the gaming table are inspired, the DM should consider awarding an Inspiration Point to the primary PC(s) in the scene.  Think of these as being awarded in the same way Inspiration is in the D&D 5E system.   
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-Inspiration Points may be spent in the same was as Fate Points by being added to the bid of any double-blind contests, with one key advantage: they may be added to the Player's bid after the outcome of the double-blind contest has been revealed.  This is intended to roughly approximate a re-roll in a dice system. 
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-Only Player Characters may ever have Inspiration Points  
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-==== Stat Points ==== 
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-==== Skill & Power Points ==== 
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-==== Exerting Yourself (over-spending) ==== 
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-===== DM Point Pools ===== 
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-==== Encounter Points ==== 
-Scenes 
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-==== Adventure Points ==== 
-Total of all encounters and NPCs or monsters 
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-==== Location Points ==== 
-Places like cities or even countries 
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-==== Equipment Points ==== 
-Represent the quality of an item or its ability to improve an Actor's chances of succeeding at an Action.  Equipment Points are added to the Outcome of any task the GM determines they may apply to. //Example: a magnifying glass can't be used to modify the player's use of their Intiution Stat to take a Look action to spot riders approaching on the distant horizon, but a spyglass could be used to do so.// 
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-== Links to this page: == 
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