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| - | ====== Why a whole new game system? ====== | ||
| - | In February of 2022, long after we'd stopped playing this D&D campaign, I decided to embark on an experiment to design a new RPG system to adapt for use with my D&D campaign. Should I ever decide to resurrect my life-long D&D campaign, it would be my intent to transplant this rule system under the ongoing campaign that has spanned over 30 years. | ||
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| - | ===== A Personal Aside ===== | ||
| - | I suppose this D&D campaign could be said to have started in 1981, when I was only 11 years old and my friends' | ||
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| - | ===== Preserving the Mystery ===== | ||
| - | As the DM, the number one joy I get from the game is unfolding the mystery: revealing some long held secret or plot hook, and the longer I've held onto it, or the more significance to the story, the better. | ||
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| - | Magic items are another area where I love to unveil the mystery: letting players figure out what they due through research or experimentation has provided hours of fun. I personally hate it when a treasure item is found, and a player will immediately begin trying to guess what it is from having read the DMG magic items section, " | ||
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| - | So, one of the primary goals of crafting an all-new system, is to keep the secret DM stuff secret, so there is no online SRD that players can search to steal my fun. :) | ||
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| - | <WRAP center round box 100%> | ||
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| - | ===== Player Character Options ===== | ||
| - | From beginning the game playing the 1st edition rule system to, to adopting 2nd Edition, to a six-year long hiatus after my son was born, and then converting all the characters to 3.5 Edition, then another hiatus due to interpersonal conflicts, to resurrecting the game briefly using the 5th Edition rule system, the same campaign and story persisted throughout. | ||
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| - | == Links to this page: == | ||
| - | {{backlinks> | ||
