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| rules:no-dice:why [2022/02/07 17:58] – [Preserving the Mystery] Job | rules:no-dice:why [Unknown date] (current) – removed - external edit (Unknown date) 127.0.0.1 | ||
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| - | ====== Why a whole new game system? ====== | ||
| - | In February of 2022, long after we'd stopped playing this D&D campaign, I decided to embark on an experiment to design a new RPG system to adapt for use with my D&D campaign. Should I ever decide to resurrect my life-long D&D campaign, it would be my intent to transplant this rule system under the ongoing campaign that has spanned almost 40 years. | ||
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| - | ===== Preserving the Mystery ===== | ||
| - | As the DM, the number one joy I get from the game is unfolding the mystery: revealing some long held secret or plot hook, and the longer I've held onto it, or the more significance to the story, the better. | ||
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| - | Magic items are another area where I love to unveil the mystery: watching players figure out what they do through research or experimentation has provided hours of fun. I personally hate it when a treasure item is found, and a player will immediately begin trying to guess what it is from having read the DMG Magic Items chapter, " | ||
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| - | So, one of the primary goals of crafting an all-new system, is to keep the secret DM stuff secret, so there is no online SRD that players can search to steal my fun. :) | ||
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| - | ===== Why No Dice? ===== | ||
| - | A lot could be written on this topic, pros and cons, and in fact already is online. My own personal interest in converting my D&D campaign to a new system that doesn' | ||
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| - | See [[rules: | ||
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| - | ===== Player Character Options ===== | ||
| - | Another core design philosophy of this game system is that character creation and development should be rich and enable players to create character concepts that are only limited by their imagination. | ||
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| - | == Links to this page: == | ||
| - | {{backlinks> | ||
