Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revision | |||
| start [2026/01/23 09:29] – [What makes it different] job | start [2026/02/28 04:46] (current) – job | ||
|---|---|---|---|
| Line 8: | Line 8: | ||
| * **No dice. Ever.** Cards + tokens replace rolls. You “bet” effort and risk instead of praying to the d20 gods. | * **No dice. Ever.** Cards + tokens replace rolls. You “bet” effort and risk instead of praying to the d20 gods. | ||
| - | * **Mind games over math games.** The core loop is intentionally learnable, with optional complexity added only when you want it. | + | * **Mind games over math games.** The core rules are intentionally learnable, with optional complexity added only when you want it. |
| * **[[organization|Modular by design]].** The rules are split into **Core Rules** (always-on, generic) plus optional **Extensions** and themed **Content Packs** (Fantasy, Sci‑Fi, etc.). If your group wants light rules, play light. If you want crunch, turn modules on. | * **[[organization|Modular by design]].** The rules are split into **Core Rules** (always-on, generic) plus optional **Extensions** and themed **Content Packs** (Fantasy, Sci‑Fi, etc.). If your group wants light rules, play light. If you want crunch, turn modules on. | ||
| * **Conversion-friendly.** Like your favorite setting/ | * **Conversion-friendly.** Like your favorite setting/ | ||
