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start [2026/01/23 09:29] – [What makes it different] jobstart [2026/02/28 04:46] (current) job
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   * **No dice. Ever.** Cards + tokens replace rolls. You “bet” effort and risk instead of praying to the d20 gods.   * **No dice. Ever.** Cards + tokens replace rolls. You “bet” effort and risk instead of praying to the d20 gods.
-  * **Mind games over math games.** The core loop is intentionally learnable, with optional complexity added only when you want it.+  * **Mind games over math games.** The core rules are intentionally learnable, with optional complexity added only when you want it.
   * **[[organization|Modular by design]].** The rules are split into **Core Rules** (always-on, generic) plus optional **Extensions** and themed **Content Packs** (Fantasy, Sci‑Fi, etc.). If your group wants light rules, play light. If you want crunch, turn modules on.   * **[[organization|Modular by design]].** The rules are split into **Core Rules** (always-on, generic) plus optional **Extensions** and themed **Content Packs** (Fantasy, Sci‑Fi, etc.). If your group wants light rules, play light. If you want crunch, turn modules on.
   * **Conversion-friendly.** Like your favorite setting/adventures from other systems? Keep them! The system is being designed to support conversion guides (D&D, Traveller, RuneQuest, and more).   * **Conversion-friendly.** Like your favorite setting/adventures from other systems? Keep them! The system is being designed to support conversion guides (D&D, Traveller, RuneQuest, and more).