Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
start [2020/11/10 17:28] jobstart [2026/02/28 04:46] (current) job
Line 1: Line 1:
-====== Welcome the Twin Swords Campaign wiki! ====== +====== The No-Dice RPG System (Alpha) ======
  
-This portion of the web site is intended to be easily writable by players to provide an easy way to take notes about your adventurespeople, places and things in a way that shares discoveries with the rest of the players to form a collective body of knowledge about the Spindle World of Tokal. +Welcome! If you just stumbled in from the internet and you’re thinking“what the heck is this RPG?”—here’s the short version:
  
 +**No-Dice** is a tabletop RPG system where outcomes are decided with cards and tokens, not dice. It’s built to feel like a mix of **Rock–Paper–Scissors** (simple counters you can learn fast) and **Poker** (hidden commitment, bluffing, pressure, and “do I go all-in?” moments). The goal is a core that stays **beer-proof** at the table, even when the game gets deep.
 +
 +===== What makes it different =====
 +
 +  * **No dice. Ever.** Cards + tokens replace rolls. You “bet” effort and risk instead of praying to the d20 gods.
 +  * **Mind games over math games.** The core rules are intentionally learnable, with optional complexity added only when you want it.
 +  * **[[organization|Modular by design]].** The rules are split into **Core Rules** (always-on, generic) plus optional **Extensions** and themed **Content Packs** (Fantasy, Sci‑Fi, etc.). If your group wants light rules, play light. If you want crunch, turn modules on.
 +  * **Conversion-friendly.** Like your favorite setting/adventures from other systems? Keep them! The system is being designed to support conversion guides (D&D, Traveller, RuneQuest, and more).
 +  * **“David can win.”** In fair fights and moderate mismatches, clever play can let the underdog steal a win. In ridiculous mismatches (villager vs god-tier titan), the math is meant to make that basically unwinnable in straight combat. The curve should feel right.
 +
 +===== What this wiki is =====
 +
 +This is a **development wiki**. Some pages are polished, others are prototypes, and some are half-built scaffolding while the design evolves.
 +
 +If you’re looking for the “start here” path, use:
 +
 +  * **[[quickstart|Quickstart]]** (fastest way to play)
 +  * **[[core:start|Core Rules]]** (the always-on engine)
 +  * **[[extensions:start|Extensions]]** (optional rules)
 +  * **[[content-packs:start|Content Packs]]** (themed cards and tokens)
 +  * **[[index|Article Index]]** (everything in one list)
 +  * **[[glossary|Glossary]]** (Acronym decoder ring)
 +
 +===== License / community =====
 +
 +The rules are shared under **[[https://creativecommons.org/licenses/by-sa/4.0/|Creative Commons Attribution–ShareAlike 4.0 (CC BY-SA 4.0)]]** to encourage remixing, hacks, and third-party publishing. The intent is to keep the rules free and foster an enthusiast community.
 +
 +===== Credits =====
 +
 +  * Primary Author: **[[https://www.joshuaderoos.com|Joshua Allen de Roos]]**
 +  * Primary Consultant: **Paul Shoden**
 +
 +Contact: [[https://www.joshuaderoos.com/#contact|www.joshuaderoos.com/#contact]]
 +
 +===== Attribution =====
 +
 +If you copy, distribute, or create derivative works, great attribution looks like this:
 +
 +<WRAP center round info 100%>
 +**[[https://www.joshuaderoos.com/nodice/|No-Dice RPG]]** by [[https://www.joshuaderoos.com|Joshua Allen de Roos]] is licensed under [[https://creativecommons.org/licenses/by-sa/4.0/|CC BY-SA 4.0]]
 +</WRAP>
 +
 +
 +===== Want to collaborate? =====
 +
 +If you’d like to get involved, drop me a line using the Contact link above!
  
-{{https://dnd.jobsays.net/wp-content/uploads/twin_swords.gif}}