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start [2020/11/11 17:02] jobstart [2026/02/28 04:46] (current) job
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-====== Welcome the Twin Swords Campaign wiki! ====== +====== The No-Dice RPG System (Alpha) ======
  
-{{ https://dnd.jobsays.net/wp-content/uploads/twin_swords.gif?400|}} +Welcome! If you just stumbled in from the internet and you’re thinking, “what the heck is this RPG?”—here’s the short version: 
-This portion of the web site is intended to be writable by players to provide an easy way to take notes about your adventures, peopleplaces and things in a way that shares discoveries with the rest of the players to form collective body of knowledge about the Spindle World of Tokal. + 
 +**No-Dice** is a tabletop RPG system where outcomes are decided with cards and tokens, not diceIt’s built to feel like a mix of **Rock–Paper–Scissors** (simple counters you can learn fast) and **Poker** (hidden commitment, bluffing, pressure, and “do I go all-in?” moments)The goal is a core that stays **beer-proof** at the table, even when the game gets deep
 + 
 +===== What makes it different ===== 
 + 
 +  * **No dice. Ever.** Cards + tokens replace rolls. You “bet” effort and risk instead of praying to the d20 gods. 
 +  * **Mind games over math games.** The core rules are intentionally learnable, with optional complexity added only when you want it. 
 +  * **[[organization|Modular by design]].** The rules are split into **Core Rules** (always-on, generic) plus optional **Extensions** and themed **Content Packs** (Fantasy, Sci‑Fi, etc.). If your group wants light rules, play light. If you want crunch, turn modules on. 
 +  * **Conversion-friendly.** Like your favorite setting/adventures from other systems? Keep them! The system is being designed to support conversion guides (D&DTraveller, RuneQuest, and more). 
 +  * **“David can win.”** In fair fights and moderate mismatches, clever play can let the underdog steal a win. In ridiculous mismatches (villager vs god-tier titan), the math is meant to make that basically unwinnable in straight combat. The curve should feel right. 
 + 
 +===== What this wiki is ===== 
 + 
 +This is **development wiki**. Some pages are polished, others are prototypes, and some are half-built scaffolding while the design evolves. 
 + 
 +If you’re looking for the “start here” path, use: 
 + 
 +  * **[[quickstart|Quickstart]]** (fastest way to play) 
 +  * **[[core:start|Core Rules]]** (the always-on engine) 
 +  * **[[extensions:start|Extensions]]** (optional rules) 
 +  * **[[content-packs:start|Content Packs]]** (themed cards and tokens) 
 +  * **[[index|Article Index]]** (everything in one list) 
 +  * **[[glossary|Glossary]]** (Acronym decoder ring) 
 + 
 +===== License / community ===== 
 + 
 +The rules are shared under **[[https://creativecommons.org/licenses/by-sa/4.0/|Creative Commons Attribution–ShareAlike 4.0 (CC BY-SA 4.0)]]** to encourage remixing, hacks, and third-party publishing. The intent is to keep the rules free and foster an enthusiast community. 
 + 
 +===== Credits ===== 
 + 
 +  * Primary Author: **[[https://www.joshuaderoos.com|Joshua Allen de Roos]]** 
 +  * Primary Consultant: **Paul Shoden** 
 + 
 +Contact: [[https://www.joshuaderoos.com/#contact|www.joshuaderoos.com/#contact]] 
 + 
 +===== Attribution ===== 
 + 
 +If you copy, distribute, or create derivative works, great attribution looks like this: 
 + 
 +<WRAP center round info 100%> 
 +**[[https://www.joshuaderoos.com/nodice/|No-Dice RPG]]** by [[https://www.joshuaderoos.com|Joshua Allen de Roos]] is licensed under [[https://creativecommons.org/licenses/by-sa/4.0/|CC BY-SA 4.0]] 
 +</WRAP> 
 + 
 + 
 +===== Want to collaborate? ===== 
 + 
 +If you’d like to get involved, drop me line using the Contact link above!
  
-Click on one of the topics on the navigation menu on the left to begin. 
-For help with wiki syntax for your pages see: [[https://www.dokuwiki.org/wiki:syntax]]