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-====== The No-Dice RPG System ====== +====== The No-Dice RPG System (Alpha) ======
  
-{{ :card-back-transparency-dark.png?nolink&200|}} +Welcome! If you just stumbled in from the internet and you’re thinking“what the heck is this RPG?”—here’s the short version:
-Welcome to the No-Dice RPG System official wiki This site is intended for the ongoing development of this new Role Playing Game system that began February2022.  The core philosophies of this RPG game design are:+
  
-  Does not use dice to determine outcomes.  Instead, point system economy has been created to allow players to "bid" on how badly they want to succeed in any given circumstance.  This also implies risk management by budgeting how points from various pools are spent and acquired.  +**No-Dice** is tabletop RPG system where outcomes are decided with cards and tokensnot dice. It’s built to feel like a mix of **Rock–Paper–Scissors** (simple counters you can learn fast) and **Poker** (hidden commitment, bluffing, pressure, and “do I go all-in?” moments). The goal is a core that stays **beer-proof** at the table, even when the game gets deep.
-  - The system comes with printable cards that can be used in person around a tabletopalthough other token systems are possible, and the game designers actually intend the system to be supported by software to reduce complexity for the players. +
-  - The system is designed as an in-place replacement for other game systems like D&D, Traveller, RuneQuest, etc. by offering an extensible core system and series of optional extensions and conversion guides for game settings like Fantasy, and Sci-Fi +
-  - The system is provided under the [[https://creativecommons.org/licenses/|Creative Commons Attribution-Share Alike 4.0 International]] licensing terms to encourage anyone to use or modify the system as they see fit in order to foster an enthusiast community that welcomes 3rd party publishers +
  
 +===== What makes it different =====
  
-----+  * **No dice. Ever.** Cards + tokens replace rolls. You “bet” effort and risk instead of praying to the d20 gods. 
 +  * **Mind games over math games.** The core rules are intentionally learnable, with optional complexity added only when you want it. 
 +  * **[[organization|Modular by design]].** The rules are split into **Core Rules** (always-on, generic) plus optional **Extensions** and themed **Content Packs** (Fantasy, Sci‑Fi, etc.). If your group wants light rules, play light. If you want crunch, turn modules on. 
 +  * **Conversion-friendly.** Like your favorite setting/adventures from other systems? Keep them! The system is being designed to support conversion guides (D&D, Traveller, RuneQuest, and more). 
 +  * **“David can win.”** In fair fights and moderate mismatches, clever play can let the underdog steal a win. In ridiculous mismatches (villager vs god-tier titan), the math is meant to make that basically unwinnable in straight combat. The curve should feel right.
  
 +===== What this wiki is =====
  
-The articles below detail that work-in-progress game system +This is a **development wiki**. Some pages are polished, others are prototypes, and some are half-built scaffolding while the design evolves.
  
-[[rules:no-dice:why|Why a whole new game system?]] +If you’re looking for the “start here” path, use:
  
-[[rules:no-dice:start|No-Dice Game Article Index]]+  * **[[quickstart|Quickstart]]** (fastest way to play) 
 +  * **[[core:start|Core Rules]]** (the always-on engine) 
 +  * **[[extensions:start|Extensions]]** (optional rules) 
 +  * **[[content-packs:start|Content Packs]]** (themed cards and tokens) 
 +  * **[[index|Article Index]]** (everything in one list) 
 +  * **[[glossary|Glossary]]** (Acronym decoder ring)
  
-----+===== License / community ===== 
 + 
 +The rules are shared under **[[https://creativecommons.org/licenses/by-sa/4.0/|Creative Commons Attribution–ShareAlike 4.0 (CC BY-SA 4.0)]]** to encourage remixing, hacks, and third-party publishing. The intent is to keep the rules free and foster an enthusiast community. 
 + 
 +===== Credits ===== 
 + 
 +  * Primary Author: **[[https://www.joshuaderoos.com|Joshua Allen de Roos]]** 
 +  * Primary Consultant: **Paul Shoden** 
 + 
 +Contact: [[https://www.joshuaderoos.com/#contact|www.joshuaderoos.com/#contact]] 
 + 
 +===== Attribution ===== 
 + 
 +If you copy, distribute, or create derivative works, great attribution looks like this: 
 + 
 +<WRAP center round info 100%> 
 +**[[https://www.joshuaderoos.com/nodice/|No-Dice RPG]]** by [[https://www.joshuaderoos.com|Joshua Allen de Roos]] is licensed under [[https://creativecommons.org/licenses/by-sa/4.0/|CC BY-SA 4.0]] 
 +</WRAP> 
 + 
 + 
 +===== Want to collaborate? ===== 
 + 
 +If you’d like to get involved, drop me a line using the Contact link above!
  
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