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-====== The No-Dice RPG System ======  +====== The No-Dice RPG System (Alpha) ======
-{{ :card-face-nodice.gif?nolink&200|}} +
-Welcome to the No-Dice RPG System official wiki!  This site is intended for the ongoing development of this new Role Playing Game system that began February, 2022.  The core philosophies of this RPG game design are:+
  
-  - Does not use dice to determine outcomes.  Instead, a point system economy has been created to allow players to "bid" on how badly they want to succeed in any given circumstance.  This also implies risk management by budgeting how points from various pools are spent and acquired.  +Welcome! If you just stumbled in from the internet and you’re thinking“what the heck is this RPG?”—here’s the short version:
-  - The system comes with printable cards that can be used in person around a tabletop, although other token systems are possible, and the game designers actually intend the system to be supported by software in the future to reduce complexity for the players. +
-  - The system is designed as an in-place replacement for ongoing campaign settings using other game systems like D&D, Traveller, RuneQuest, etc. by offering a generic core system with a series of optional extensions and conversion guides for game settings like Fantasy, and Sci-Fi. If you've invested in lots of books from other publishers and really like their game setting and adventureskeep using them! If D&is your favorite RPG, but you'd like your character'success of failure to be less about dice rolls and more like Poker, try an evening of No-Dice D&D :) +
-  - The system is licensed under the [[https://creativecommons.org/licenses/|Creative Commons Attribution-Share Alike 4.0 International]] licensing terms to encourage anyone to use or modify the system as they see fit free of charge in order to foster an enthusiast community that welcomes 3rd party publishers.  The game designers never intend to make a profit from the rules themselves, but rather from sales of cards, conversion guides and adventures, and encourage others to do so as well!+
  
 +**No-Dice** is a tabletop RPG system where outcomes are decided with cards and tokens, not dice. It’s built to feel like a mix of **Rock–Paper–Scissors** (simple counters you can learn fast) and **Poker** (hidden commitment, bluffing, pressure, and “do I go all-in?” moments). The goal is a core that stays **beer-proof** at the table, even when the game gets deep.
  
----- +===== What makes it different =====
-Click the Article Index link below, or on one of the topics on the navigation menu on the left to begin. +
-  +
-**[[rules:core:start|No-Dice Game Article Index]]**+
  
-//[[rules:core:why|Designer's Note: why a whole new game system?]] //+  * **No dice. Ever.** Cards + tokens replace rolls. You “bet” effort and risk instead of praying to the d20 gods. 
 +  * **Mind games over math games.** The core rules are intentionally learnable, with optional complexity added only when you want it. 
 +  * **[[organization|Modular by design]].** The rules are split into **Core Rules** (always-on, generic) plus optional **Extensions** and themed **Content Packs** (Fantasy, Sci‑Fi, etc.). If your group wants light rules, play light. If you want crunch, turn modules on. 
 +  * **Conversion-friendly.** Like your favorite setting/adventures from other systems? Keep them! The system is being designed to support conversion guides (D&D, Traveller, RuneQuest, and more). 
 +  * **“David can win.”** In fair fights and moderate mismatches, clever play can let the underdog steal a win. In ridiculous mismatches (villager vs god-tier titan), the math is meant to make that basically unwinnable in straight combat. The curve should feel right.
  
-//Help for Collaborators:  +===== What this wiki is =====
-You'll need to [[/wiki/doku.php?id=start&do=login|Login]] to make changes. +
-Wiki syntax for your pages see: [[wiki:syntax|Formatting Syntax]] +
-Click __Edit this page__ under the the **Page Tools** section of the sidebar on the left to modify an existing page.// +
-----+
  
 +This is a **development wiki**. Some pages are polished, others are prototypes, and some are half-built scaffolding while the design evolves.
 +
 +If you’re looking for the “start here” path, use:
 +
 +  * **[[quickstart|Quickstart]]** (fastest way to play)
 +  * **[[core:start|Core Rules]]** (the always-on engine)
 +  * **[[extensions:start|Extensions]]** (optional rules)
 +  * **[[content-packs:start|Content Packs]]** (themed cards and tokens)
 +  * **[[index|Article Index]]** (everything in one list)
 +  * **[[glossary|Glossary]]** (Acronym decoder ring)
 +
 +===== License / community =====
 +
 +The rules are shared under **[[https://creativecommons.org/licenses/by-sa/4.0/|Creative Commons Attribution–ShareAlike 4.0 (CC BY-SA 4.0)]]** to encourage remixing, hacks, and third-party publishing. The intent is to keep the rules free and foster an enthusiast community.
 +
 +===== Credits =====
 +
 +  * Primary Author: **[[https://www.joshuaderoos.com|Joshua Allen de Roos]]**
 +  * Primary Consultant: **Paul Shoden**
 +
 +Contact: [[https://www.joshuaderoos.com/#contact|www.joshuaderoos.com/#contact]]
 +
 +===== Attribution =====
 +
 +If you copy, distribute, or create derivative works, great attribution looks like this:
 +
 +<WRAP center round info 100%>
 +**[[https://www.joshuaderoos.com/nodice/|No-Dice RPG]]** by [[https://www.joshuaderoos.com|Joshua Allen de Roos]] is licensed under [[https://creativecommons.org/licenses/by-sa/4.0/|CC BY-SA 4.0]]
 +</WRAP>
 +
 +
 +===== Want to collaborate? =====
 +
 +If you’d like to get involved, drop me a line using the Contact link above!