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start [2026/01/02 18:41] jobstart [2026/02/28 04:46] (current) job
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   * **No dice. Ever.** Cards + tokens replace rolls. You “bet” effort and risk instead of praying to the d20 gods.   * **No dice. Ever.** Cards + tokens replace rolls. You “bet” effort and risk instead of praying to the d20 gods.
-  * **Mind games over math games.** The core loop is intentionally learnable, with optional complexity added only when you want it. +  * **Mind games over math games.** The core rules are intentionally learnable, with optional complexity added only when you want it. 
-  * **Modular by design.** The rules are split into **Core Rules** (always-on, generic) plus optional **Extensions** and themed **Content Packs** (Fantasy, Sci‑Fi, etc.). If your group wants light rules, play light. If you want crunch, turn modules on. +  * **[[organization|Modular by design]].** The rules are split into **Core Rules** (always-on, generic) plus optional **Extensions** and themed **Content Packs** (Fantasy, Sci‑Fi, etc.). If your group wants light rules, play light. If you want crunch, turn modules on. 
-  * **Conversion-friendly.** Like your favorite setting/adventures from other systems? Keep themThe system is being designed to support conversion guides (D&D, Traveller, RuneQuest, and more).+  * **Conversion-friendly.** Like your favorite setting/adventures from other systems? Keep themThe system is being designed to support conversion guides (D&D, Traveller, RuneQuest, and more).
   * **“David can win.”** In fair fights and moderate mismatches, clever play can let the underdog steal a win. In ridiculous mismatches (villager vs god-tier titan), the math is meant to make that basically unwinnable in straight combat. The curve should feel right.   * **“David can win.”** In fair fights and moderate mismatches, clever play can let the underdog steal a win. In ridiculous mismatches (villager vs god-tier titan), the math is meant to make that basically unwinnable in straight combat. The curve should feel right.
  
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   * **[[content-packs:start|Content Packs]]** (themed cards and tokens)   * **[[content-packs:start|Content Packs]]** (themed cards and tokens)
   * **[[index|Article Index]]** (everything in one list)   * **[[index|Article Index]]** (everything in one list)
 +  * **[[glossary|Glossary]]** (Acronym decoder ring)
  
 ===== License / community ===== ===== License / community =====
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 Contact: [[https://www.joshuaderoos.com/#contact|www.joshuaderoos.com/#contact]] Contact: [[https://www.joshuaderoos.com/#contact|www.joshuaderoos.com/#contact]]
 +
 +===== Attribution =====
 +
 +If you copy, distribute, or create derivative works, great attribution looks like this:
 +
 +<WRAP center round info 100%>
 +**[[https://www.joshuaderoos.com/nodice/|No-Dice RPG]]** by [[https://www.joshuaderoos.com|Joshua Allen de Roos]] is licensed under [[https://creativecommons.org/licenses/by-sa/4.0/|CC BY-SA 4.0]]
 +</WRAP>
 +
  
 ===== Want to collaborate? ===== ===== Want to collaborate? =====