Table of Contents
The No-Dice RPG System (Alpha)
Welcome! If you just stumbled in from the internet and you’re thinking, “what the heck is this RPG?”—here’s the short version:
No-Dice is a tabletop RPG system where outcomes are decided with cards and tokens, not dice. It’s built to feel like a mix of Rock–Paper–Scissors (simple counters you can learn fast) and Poker (hidden commitment, bluffing, pressure, and “do I go all-in?” moments). The goal is a core that stays beer-proof at the table, even when the game gets deep.
What makes it different
- No dice. Ever. Cards + tokens replace rolls. You “bet” effort and risk instead of praying to the d20 gods.
- Mind games over math games. The core rules are intentionally learnable, with optional complexity added only when you want it.
- Modular by design. The rules are split into Core Rules (always-on, generic) plus optional Extensions and themed Content Packs (Fantasy, Sci‑Fi, etc.). If your group wants light rules, play light. If you want crunch, turn modules on.
- Conversion-friendly. Like your favorite setting/adventures from other systems? Keep them! The system is being designed to support conversion guides (D&D, Traveller, RuneQuest, and more).
- “David can win.” In fair fights and moderate mismatches, clever play can let the underdog steal a win. In ridiculous mismatches (villager vs god-tier titan), the math is meant to make that basically unwinnable in straight combat. The curve should feel right.
What this wiki is
This is a development wiki. Some pages are polished, others are prototypes, and some are half-built scaffolding while the design evolves.
If you’re looking for the “start here” path, use:
- Quickstart (fastest way to play)
- Core Rules (the always-on engine)
- Extensions (optional rules)
- Content Packs (themed cards and tokens)
- Article Index (everything in one list)
- Glossary (Acronym decoder ring)
License / community
The rules are shared under Creative Commons Attribution–ShareAlike 4.0 (CC BY-SA 4.0) to encourage remixing, hacks, and third-party publishing. The intent is to keep the rules free and foster an enthusiast community.
Credits
- Primary Author: Joshua Allen de Roos
- Primary Consultant: Paul Shoden
Contact: www.joshuaderoos.com/#contact
Attribution
If you copy, distribute, or create derivative works, great attribution looks like this:
No-Dice RPG by Joshua Allen de Roos is licensed under CC BY-SA 4.0
Want to collaborate?
If you’d like to get involved, drop me a line using the Contact link above!
