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| ====== Abstract Actors ====== | ====== Abstract Actors ====== | ||
| - | Actors are used to describe everything that can take an Action in the game, even inanimate objects that only " | + | Actors are used to describe everything that can take an Action in the game, even inanimate objects that only " |
| ===== Purpose ===== | ===== Purpose ===== | ||
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| Abstract Actors often do not have a full Stat Block of 9 Attributes. Some may be missing, or represented by a dash " | Abstract Actors often do not have a full Stat Block of 9 Attributes. Some may be missing, or represented by a dash " | ||
| - | See | + | See [[start# |
| ===== Damage Types ===== | ===== Damage Types ===== | ||
| + | ==== Damage from Abstract Actors ==== | ||
| + | Abstract Actors may deal any kind of Damage (Mind, Body or Spirit), it is not determined by the Aspect that was played like normal Actors. | ||
| + | See [[https:// | ||
| + | ==== Damaging Abstract Actors ==== | ||
| + | Sometimes, Abstract Actors may not actually be able to be Destroyed, although it is always possible to Eliminate them as an obstacle. | ||
| + | |||
| + | In other cases, like a PC Actor breaking an object, like smashing a ceramic pot that they suspect contains a snake, if the pot's Body is reduced to 0, then the pot is truly destroyed and that Abstract Actor is removed from the game. | ||
| + | |||
| + | The GM always determines which outcome makes more sense in the fiction, and describes the outcome as part of role playing the Scene. | ||
| ===== Inheritance ===== | ===== Inheritance ===== | ||
| + | Sometimes Environmental Actor Sheets may list another Environmental Actor in an " | ||
| + | |||
| + | When PC Actors are adventuring in the forest, the difficulty of their Automatic Actions is determined by the Forest' | ||
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| + | Inheritance gives task difficulty more variety, because the Attribute of each different Environment can be different. Inheritance is more important when the [[extensions: | ||
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| + | ---- | ||
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| + | == Links to this page: == | ||
| + | {{backlinks> | ||
