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| core:actors:start [2026/01/06 17:55] – [Record Keeping] job | core:actors:start [2026/02/06 03:56] (current) – job | ||
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| ====== Actors ====== | ====== Actors ====== | ||
| - | <WRAP center round important 60%> | + | **// |
| - | Work in progress page... | + | |
| - | </ | + | For example, if the PCs entered a city, the GM might have a thief NPC Actor who tries to pickpocket on of the PC Actors, and there may also be a merchant in that city selling expensive gear the players are interested in. [[content-packs:core-rules: |
| - | + | ||
| - | The term Actor replaces " | + | |
| - | + | ||
| - | For example, if the PCs entered a city, the GM might have a thief NPC Actor who tries to pickpocket on of the PC Actors, and there may also be a merchant in that city selling expensive gear the players are interested in. [[:glossary|Actor Sheets]], if they exist, describe the powers and abilities of the thief and the merchant of course, and how difficult it might be to avoid being robbed or swindled, but in TnT, the city itself is also an Actor, albeit an abstract one, which can take actions like " | + | |
| - | + | ||
| - | ===== Record Keeping ===== | + | |
| - | **Actor Sheets**—Each Actor has a " | + | |
| - | + | ||
| - | **Actor Deck**—Because this is a card game, each Actor also has a Deck of cards and a Stack of tokens that represent their current state. Their current state may change based on the outcome of hands. | + | |
| - | + | ||
| - | **Stat Block**—Because several numerical values actually describe an Actor, they are often described in a numerical " | + | |
| - | + | ||
| - | Below is the standard format of a Stat Block: | + | |
| - | **R{R}/ | + | |
| - | * **R** stands for Rank, and {R} is their numerical Rank | + | |
| - | * **{WR}** is the numerical value of their Wildcard Rank (if the don't have one it will be 0) | + | |
| - | * **BB** is their Build Budget expressed as a number | + | |
| - | * **AbSpent** is always 0 in the Core Rules. | + | |
| - | * **M{TS}, B{TS}, and S{TS}** are their Mind/ | + | |
| - | * The **@** is used to represent an AV of 100 (extremely rare) | + | |
| - | + | ||
| - | Example: average human villager Stat Block: | + | |
| - | **R1/ | + | |
| ===== Actor Elements ===== | ===== Actor Elements ===== | ||
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| - **The Trine** — all of their 3 main Aspects: Mind, Body & Spirit | - **The Trine** — all of their 3 main Aspects: Mind, Body & Spirit | ||
| - **Trine Aspect (TA)**— one of the 3 Aspects, Mind, Body or Spirit | - **Trine Aspect (TA)**— one of the 3 Aspects, Mind, Body or Spirit | ||
| - | - **Trine Score (TS)**— calculated by averaging all 3 Trine Attributes of an Aspect | + | - **Trine Score (TS)**— calculated by averaging all 3 Trine Attributes of an Aspect. TS is //never reduced// by bidding or damage and is the //maximum amount// an Actor may bid on an Attribute (Action). |
| - **Total Trine Score (TTS)**— the sum of all three Trine Scores | - **Total Trine Score (TTS)**— the sum of all three Trine Scores | ||
| - **Attributes (AT)** — each Aspect is further broken down into 3 Attributes | - **Attributes (AT)** — each Aspect is further broken down into 3 Attributes | ||
| Line 91: | Line 67: | ||
| Throughout these rules, the nine ATs of The Trine are written either spelled out, abbreviated to three capital letters, or abbreviated to just one capital letter. | Throughout these rules, the nine ATs of The Trine are written either spelled out, abbreviated to three capital letters, or abbreviated to just one capital letter. | ||
| - | __MIND__ | + | __**MIND Aspect**__ |
| - | * Reason - REA - R | + | |
| - | * Knowledge - KNO - K | + | |
| - | * Quickness - QUI - Q | + | |
| - | __BODY__ | + | __**BODY Aspect**__ |
| - | * Strength - STR - S | + | |
| - | * Fitness - FIT - F | + | |
| - | * Agility - AGI - A | + | |
| - | __SPIRIT__ | + | __**SPIRIT Aspect**__ |
| - | * Willpower - WIL - W | + | |
| - | * Presence - PRE - P | + | |
| - | * Intuition - INT - I | + | |
| ---- | ---- | ||
| - | + | ==== Attributes | |
| - | === MIND: REA, QUI, KNO === | + | |
| - | == Reason (REA) == | + | |
| - | Reason is a measure an Actor' | + | |
| - | ==== Quickness (QUI) ==== | + | |
| - | Quickness is the speed of thought, the ability to make a witty comeback with a joke, draw a fast conclusion to a problem, and decisiveness. | + | |
| - | <hidden onHidden=" | + | |
| - | ^ Stat ^ Example Species | + | |
| - | | 0 | A non-sentient object | + | |
| - | | 1 | + | |
| - | | 2 | + | |
| - | | 3 | A an average human | | | + | |
| - | | 4 | + | |
| - | | 5 | + | |
| - | | 7 | + | |
| - | | 10 | | + | |
| - | | 15 | | + | |
| - | | 30 | | + | |
| - | | 50 | | + | |
| - | | 100 | Loki, Norse trickster god | Able to trick any other god | | + | |
| - | </ | + | |
| - | ==== Knowledge (KNO) ==== | + | |
| - | Knowledge this represents the sheer volume of data retained by the Actor, although it may be gathered through life experience or formal education. A historian who remembers vast swaths of ancient legends, a scientist who has memorized the periodic table of elements, or even a game show contestant who knows endless pop culture trivia, are all examples of Actors with a high knowledge stat. | + | |
| - | <hidden onHidden=" | + | |
| - | ^ Stat ^ Example Species | + | |
| - | | 0 | A stone | Nothing, doesn' | + | |
| - | | 1 | + | |
| - | | 2 | + | |
| - | | 3 | A an average human | | | + | |
| - | | 4 | + | |
| - | | 5 | + | |
| - | | 7 | + | |
| - | | 10 | | + | |
| - | | 15 | | + | |
| - | | 30 | | + | |
| - | | 50 | | + | |
| - | | 100 | Thoth, Egyptian god of knowledge | + | |
| - | </ | + | |
| ---- | ---- | ||
| - | ===== BODY: STR, AGI, FIT ===== | + | === MIND: REA, KNO, QUI === |
| - | ==== Strength | + | == Reason |
| - | Strength | + | Reason |
| - | <hidden onHidden=" | + | == Knowledge |
| - | ^ Stat ^ Example Species | + | Knowledge this represents the sheer volume of data retained by the Actor, |
| - | | 0 | An unconscious Actor | Nothing | + | == Quickness |
| - | | 1 | A young human child or pixie | small objects weighing a few pounds | + | Quickness is the speed of thought, the ability |
| - | | 2 | A human adolescent or female elf | lift 100lbs, throw less than 10lbs | | + | |
| - | | 3 | A an average human | deadlift 200lbs, throw less than 20lbs | | + | |
| - | | 4 | A an average Half-Orc | + | |
| - | | 5 | A an average Orc | | | + | |
| - | | 7 | A an average Ogre | + | |
| - | | 10 | A an average Hill Giant | + | |
| - | | 15 | A an average Stone Giant | | | + | |
| - | | 30 | A an average Titan | | | + | |
| - | | 50 | A an average Leviathan | + | |
| - | | 100 | Magni, the Norse god of strength | + | |
| - | </ | + | |
| - | ==== Agility | + | |
| - | Agility measures how physically quick the Actor is, their reaction time speed, as well as their hand-eye coordination. | + | |
| - | <hidden onHidden=" | + | |
| - | ^ Stat ^ Example Species | + | |
| - | | 0 | A plant | Nothing, can't move | | + | |
| - | | 1 | + | |
| - | | 2 | + | |
| - | | 3 | A an average human | | | + | |
| - | | 4 | + | |
| - | | 5 | + | |
| - | | 7 | + | |
| - | | 10 | | + | |
| - | | 15 | | + | |
| - | | 30 | | + | |
| - | | 50 | | + | |
| - | | 100 | Hermes, the Greek god of speed | Able to outrun any mortal | + | |
| - | </ | + | |
| - | ==== Fitness | + | |
| - | Fitness measures how physically fit the Actor is. This stat is is analogous to Constitution, or in other rule systems, Endurance. It plays a similar role in the rule system for physical perseverence as Willpower does for Spirit contests. | + | |
| - | Fitness also has the important role in determining how long an Actor can participate in combat without suffering penalties. | ||
| - | <hidden onHidden=" | ||
| - | ^ Stat ^ Example Species | ||
| - | | 0 | A ghost | None, can't interact with the material world | | ||
| - | | 1 | ||
| - | | 2 | ||
| - | | 3 | A an average human | | | ||
| - | | 4 | ||
| - | | 5 | ||
| - | | 7 | ||
| - | | 10 | | ||
| - | | 15 | | ||
| - | | 30 | | ||
| - | | 50 | | ||
| - | | 100 | Atlas, the giant who holds up the world | | | ||
| - | </ | ||
| ---- | ---- | ||
| + | === BODY: STR, FIT, AGI === | ||
| + | == Strength (STR) == | ||
| + | Strength is a measure of an Actor' | ||
| + | == Fitness (FIT) == | ||
| + | Fitness measures how physically fit the Actor is. It is associated with the Action Card tags **Endure, Long Push, Sustain, Recover, Brace/ | ||
| - | ===== SPIRIT: WIL, INT, PRE ===== | + | == Agility |
| - | ==== Willpower | + | Agility measures how physically quick the Actor is, their reaction time speed, as well as their hand-eye coordination. It is associated with the Action |
| - | Willpower is a measure of the Actor's determination, discipline and perseverance. | + | |
| - | <hidden onHidden=" | + | |
| - | ^ Stat ^ Example Species | + | |
| - | | 0 | A possessed creature | + | |
| - | | 1 | + | |
| - | | 2 | + | |
| - | | 3 | A an average human | | | + | |
| - | | 4 | + | |
| - | | 5 | + | |
| - | | 7 | + | |
| - | | 10 | | + | |
| - | | 15 | | + | |
| - | | 30 | | + | |
| - | | 50 | | + | |
| - | | 100 | Sisyphus, greek myth symbolizing the power of perseverance | + | |
| - | </ | + | |
| - | ==== Intuition (INT) ==== | + | |
| - | Intuition is a measure of how accurately the Actor guesses things correctly, feels the right answer without knowing why, or avoids acting foolish. It also determines how aware an Actor is of their circumstances, | + | |
| - | <hidden onHidden=" | + | |
| - | ^ Stat ^ Example Species | + | |
| - | | 0 | An unconscious being | Not aware of their surroundings | + | |
| - | | 1 | + | |
| - | | 2 | + | |
| - | | 3 | A an average human | | | + | |
| - | | 4 | + | |
| - | | 5 | + | |
| - | | 7 | + | |
| - | | 10 | | + | |
| - | | 15 | | + | |
| - | | 30 | | + | |
| - | | 50 | | + | |
| - | | 100 | The Oracle of Delphi, chosen of Apollo | + | |
| - | </ | + | |
| - | ==== Presence (PRE) ==== | + | |
| - | Presence measures the Actor' | + | |
| - | In the case of Environmental Actors, PRE is a measure of the object' | + | |
| - | <hidden onHidden=" | + | |
| - | ^ Stat ^ Example Species | + | |
| - | | 0 | A mundane object | + | |
| - | | 1 | + | |
| - | | 2 | + | |
| - | | 3 | A an average human | | | + | |
| - | | 4 | + | |
| - | | 5 | + | |
| - | | 7 | + | |
| - | | 10 | | + | |
| - | | 15 | | + | |
| - | | 30 | | + | |
| - | | 50 | | + | |
| - | | 100 | Zeus, king of the gods | Inspire gods and mortals alike | | + | |
| - | </ | + | |
| - | ---- | + | |
| - | + | ||
| - | ===== Non-Numeric Stats ===== | + | |
| - | Some Actors in the game will have a dash (-) listed next to a Stat. For example, a magical talking door, or a zombie, might list **//FIT: - //**, or an avalanche might be listed with only STR and AGI stats, but be missing a definition of all other Stats. | + | |
| - | + | ||
| - | Actors missing Stats, or with a dash (-) listed next to a Stat ignore any ante required to take actions dependent on that stat, meaning that although a zombie has no FIT stat, it is still able to make physical attacks in combat, because it may ignore the 1 FIT ante to do so. | + | |
| ---- | ---- | ||
| + | === SPIRIT: WIL, INT, PRE === | ||
| + | == Willpower (WIL) == | ||
| + | Willpower is a measure of the Actor' | ||
| - | The articles under this page go into detail about how Actors are defined in the Core Rules, and how to create | + | == Presence (PRE) == |
| + | Presence measures | ||
| - | {{indexmenu>: | + | == Intuition (INT) == |
| + | Intuition is a measure of how accurately the Actor guesses things correctly, feels the right answer without knowing why, or avoids acting foolish. It also determines how aware an Actor is of their circumstances, | ||
| - | <WRAP center round tip 100%> | + | ---- |
| - | ==== GM Sanity Check Sidebar (Beer-Proof Math) ==== | + | |
| - | Use this when you’re reading an Actor serial or building one by hand. | ||
| - | === 1) Trine Score (TS) for each TA === | + | ==== Non-Numeric Attributes ==== |
| - | For each Trine Aspect | + | Some Actors in the game will have a dash (-) listed next to a Stat. For example, a magical talking door, or a zombie, might list **//FIT: - //**, or an avalanche might be listed with only STR and AGI stats, but have dashes all other Stats. |
| - | **TS = floor((AV1 + AV2 + AV3) / 3)** | + | ---- |
| - | | + | ===== Record Keeping ===== |
| - | * **Min-1 rule:** if the result would be 0 but **at least one** of the three AVs is non-zero, TS becomes **1**. | + | **Actor Sheets**—Each Actor has a " |
| - | **Quick check:** add the three AVs, divide by 3, drop remainder. | + | **Actor Deck**—Because this is a card game, each Actor also has a Deck of cards and a Stack of tokens that represent their current state. Their current state may change based on the outcome of hands. |
| - | === 2) Total Trine Score (TTS) === | + | **Stat Block**—Because several numerical values actually describe an Actor, they are often described in a numerical " |
| - | **TTS = TS(Mind) + TS(Body) + TS(Spirit)** | + | |
| - | (Handy “encounter power” glance | + | Below is the standard format of a Stat Block: |
| + | **R{R}/{WR}(BB[/ | ||
| + | * **R** stands for Rank, and {R} is their numerical Rank | ||
| + | * **{WR}** is the numerical | ||
| + | * **BB** is their Build Budget expressed as a number | ||
| + | * **AbSpent** is always 0 in the Core Rules. | ||
| + | * **M{TS}, B{TS}, and S{TS}** are their Mind/ | ||
| + | * The **@** is used to represent an AV of 100 (extremely rare) | ||
| - | === 3) Build Budget (BB) === | + | Example: average human villager Stat Block: |
| - | **BB = (sum of all 9 AVs) + (Build Points spent on Abilities/Extensions)** | + | **R1/1(27/0)-M3(3/3/ |
| - | In serials written as **(BB/ | + | ---- |
| - | * `BB` is total budget | + | ===== Core Actor Articles ===== |
| - | * `AbSpent` is optional | + | The articles under this page go into detail about how Actors are defined in the Core Rules, and how to create them: |
| - | * AV total is implied as `BB − AbSpent` | + | |
| - | === 4) Rank (R) === | + | {{indexmenu> |
| - | **R = 1 + floor((BB − 27) / 9)**, minimum **1** | + | |
| - | + | ||
| - | * Villager baseline: **BB=27 → R1** | + | |
| - | * Bigger BB = higher Rank. | + | |
| - | + | ||
| - | === 5) Wildcard Rank (WR) === | + | |
| - | Wildcards are heroic by default: | + | |
| - | * PCs list **WR** | + | |
| - | * NPCs without wildcards omit WR or use `/0` | + | |
| - | * Featured/ | + | |
| - | + | ||
| - | **Default WR progression:** | + | |
| - | **WR = 1 + floor((R − 1) / 2)** | + | |
| - | (WR increases at R3, R5, R7, …) | + | |
| - | + | ||
| - | **Spend cap:** max **1 Wildcard per Hand** | + | |
| - | **Refresh: | + | |
| - | + | ||
| - | === 6) Actor Serial quick read === | + | |
| - | **Format: | + | |
| - | `R{R}/{WR}(BB[/ | + | |
| - | + | ||
| - | Notes: | + | |
| - | * `@` means **AV=100** | + | |
| - | * Use `-` inside triplets for absent Attributes | + | |
| - | * TS is included inline (e.g., `M3(...)`) to show bid caps at a glance. | + | |
| - | + | ||
| - | === Worked micro-example === | + | |
| - | `R1/ | + | |
| - | + | ||
| - | * TS: 3/3/3 → TTS 9 | + | |
| - | * BB 34 with 7 AbSpent → AV total 27 | + | |
| - | * R1 → WR1 | + | |
| - | + | ||
| - | </ | + | |
