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core:conflicts:actions [2026/01/10 15:45] – [Mind Aspect] jobcore:conflicts:actions [2026/02/28 18:55] (current) job
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     * Example Combat Actions: __Spot Vulnerability, Guess Move, Use the Force, Lucky Position__     * Example Combat Actions: __Spot Vulnerability, Guess Move, Use the Force, Lucky Position__
  
 +===== Attack Actions =====
  
 +When making a physical attack during a Conflict, the Actor may bid any Attribute from the //Body Aspect// (STR, AGI, or FIT).  For example, a Longsword may be designed to Slash(FIT), but can also be used to Pierce(AGI) with a thrust, or Crush(STR) as with a pommel strike. This variability is built into the Core Rules to allow [[start#table_culture_rules|Bluff Space]]. 
  
 +The [[extensions:things:weapons|Weapons Extension]] introduces Primary Attributes and tradeoffs when bidding different Attributes if that level of detail is desired. 
 +
 +Mind and Spirit attacks work in the same way: the Action Tag is a guideline as to what Attribute must be bid, but the way a Player chooses to describe their Action while role playing is intentionally allowed to be able to be misleading so as to create Bluff Space at the table. 
 +
 +<WRAP center round tip 100%>
 +==== Mind or Spirit Attack Bluff Space Example ====
 +**Player @ Conflict Step 2.3 (State Intent)** -- "As quickly as I can I try and convince him [opponent] of the error of his ways." This signals other players that he will probably bid Mind or Spirit Aspect. Mind would encompass bidding Reason, using his Knowledge of the opponent's history to convince him, or Quickness to fast-talk him. But perhaps he is instead trying to dominate him (Willpower), or persuade him (Presence), or just guess what words he could say that might move his opponent (Intuition). 
 +
 +**Player @ Conflict Step 2.5 (Aspect Reveal)**-- reveals the Spirit Aspect card
 +
 +**Player @ Conflict Step 3.3 (Attribute Reveal)** -- turns the Presence Attribute card face up.
 +
 +**Player @ Conflict Step 3.4 (Justification)** -- "I appeal to his sense of right and wrong to **//persuade//** him that there is a non-violent way to resolve this."
 +</WRAP>
 +
 +
 +
 +----
 +
 +== Links to this page: ==
 +{{backlinks>.}}