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| core:conflicts:actions [2026/01/10 15:45] – [Mind Aspect] job | core:conflicts:actions [2026/02/28 18:55] (current) – job | ||
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| * Example Combat Actions: __Spot Vulnerability, | * Example Combat Actions: __Spot Vulnerability, | ||
| + | ===== Attack Actions ===== | ||
| + | When making a physical attack during a Conflict, the Actor may bid any Attribute from the //Body Aspect// (STR, AGI, or FIT). For example, a Longsword may be designed to Slash(FIT), but can also be used to Pierce(AGI) with a thrust, or Crush(STR) as with a pommel strike. This variability is built into the Core Rules to allow [[start# | ||
| + | The [[extensions: | ||
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| + | Mind and Spirit attacks work in the same way: the Action Tag is a guideline as to what Attribute must be bid, but the way a Player chooses to describe their Action while role playing is intentionally allowed to be able to be misleading so as to create Bluff Space at the table. | ||
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| + | <WRAP center round tip 100%> | ||
| + | ==== Mind or Spirit Attack Bluff Space Example ==== | ||
| + | **Player @ Conflict Step 2.3 (State Intent)** -- "As quickly as I can I try and convince him [opponent] of the error of his ways." This signals other players that he will probably bid Mind or Spirit Aspect. Mind would encompass bidding Reason, using his Knowledge of the opponent' | ||
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| + | **Player @ Conflict Step 2.5 (Aspect Reveal)**-- reveals the Spirit Aspect card | ||
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| + | **Player @ Conflict Step 3.3 (Attribute Reveal)** -- turns the Presence Attribute card face up. | ||
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| + | **Player @ Conflict Step 3.4 (Justification)** -- "I appeal to his sense of right and wrong to **// | ||
| + | </ | ||
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| + | ---- | ||
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| + | == Links to this page: == | ||
| + | {{backlinks> | ||
