Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
core:conflicts:start [2026/02/06 07:49] jobcore:conflicts:start [2026/03/10 16:23] (current) job
Line 104: Line 104:
 ---- ----
  
-=== Step 2: Commit Aspect ===+==== Step 2: Commit Aspect ====
  
 Beginning with the UTG Actor, each involved Actor: Beginning with the UTG Actor, each involved Actor:
Line 114: Line 114:
   - States the target(s) of their Action (for purposes of determining Outcome & Damage)   - States the target(s) of their Action (for purposes of determining Outcome & Damage)
   - Everyone Reveals what Trine Aspect Card they played.   - Everyone Reveals what Trine Aspect Card they played.
-  - Everyone Resolves **[[dominance|Trine Dominance]]** (TD) **pairwise** for each Actor and the Target of their Action, and counts each Actor’s **TD Wins**.+  - Everyone Resolves **[[core:dominance|Trine Dominance]]** (TD) **pairwise** for each Actor and the Target of their Action, and counts each Actor’s **TD Wins**.
  
 **Pay the Ante Pot (random, no picking):** **Pay the Ante Pot (random, no picking):**
Line 126: Line 126:
 ---- ----
  
-=== Step 3: Commit Action ===+==== Step 3: Commit Action ====
  
 Beginning with the UTG Actor, each involved Actor: Beginning with the UTG Actor, each involved Actor:
Line 140: Line 140:
   - Everyone Reveals what Action Card they played and what Attribute Tokens were bid.   - Everyone Reveals what Action Card they played and what Attribute Tokens were bid.
   - After cards are revealed, each player may role-play one brief “justification line” to align the revealed Action with their Statement of Intent during Commit Aspect (see Table Culture Rules / Bluff Space Rule below).   - After cards are revealed, each player may role-play one brief “justification line” to align the revealed Action with their Statement of Intent during Commit Aspect (see Table Culture Rules / Bluff Space Rule below).
-  - Resolve **[[dominance|Attribute Dominance]]** (AD) **pairwise** between each Actor and their Target(s) and calculate wins.+  - Resolve **[[core:dominance|Attribute Dominance]]** (AD) **pairwise** between each Actor and their Target(s) and calculate wins.
     * Check for a **Sweep** against each opponent (an Actor wins **both** TD and AD against that same opponent).     * Check for a **Sweep** against each opponent (an Actor wins **both** TD and AD against that same opponent).
  
-=== Step 4: Outcome ===+==== Step 4: Outcome ====
 <WRAP right round tip 60%> <WRAP right round tip 60%>
 This “speed vs. power” order encourages strategic bidding: lower bids may strike first but with less raw force, while higher bids resolve later but leverage greater commitment. Bidding is therefore not always best at the maximum. This “speed vs. power” order encourages strategic bidding: lower bids may strike first but with less raw force, while higher bids resolve later but leverage greater commitment. Bidding is therefore not always best at the maximum.
Line 157: Line 157:
     *  Higher Showdown Total wins and the Margin between Showdown Totals is Damage vs. the loser.     *  Higher Showdown Total wins and the Margin between Showdown Totals is Damage vs. the loser.
     * Loser [[damage#apply_damage|Applies Damage]] to Attributes. Attacker Aspect determines Damaged Aspect (Mind damages Mind, Body damages Body, Spirit damages Spirit). Damaged Actor determines which Attribute(s) to spread damage among within the damaged Aspect. AVs cannot go below 0.     * Loser [[damage#apply_damage|Applies Damage]] to Attributes. Attacker Aspect determines Damaged Aspect (Mind damages Mind, Body damages Body, Spirit damages Spirit). Damaged Actor determines which Attribute(s) to spread damage among within the damaged Aspect. AVs cannot go below 0.
-  Tokens bid in Step 3 that were not removed as Damage are returned to the Actor's chip stacks.  +  Tokens bid in Step 3 that were not removed as Damage are returned to the Actor's chip stacks.  
-  *  Remove any Actors from the Conflict if all **three** Attributes in any one Aspect are 0. +  Remove any Actors from the Conflict if all **three** Attributes in any one Aspect are 0. 
-  Continue to the next Hand, or **end the Conflict immediately** if the fiction says the objective is resolved (escape, surrender, withdrawal accepted, goal achieved, etc.), or if only one side remains willing/able to continue.+  Continue to the next Hand, or **end the Conflict immediately** if the fiction says the objective is resolved (escape, surrender, withdrawal accepted, goal achieved, etc.), or if only one side remains willing/able to continue.
  
 ---- ----