Damage
Attribute: N/A (Effect)
Prerequisite: Thing, Combo Method Ability + Combo Target Ability
Description: the object scores damage when used to attack.
Game Mechanic: each Build Point spent on this Ability adds 1 Damage to an attack Action made with the weapon after Dominance is calculated. It does not increase the Actor's bid when determining who won the hand. Each point of damage added by this ability also adds 1 to the action Bid for purposes of determining Resolution Priority (more powerful weapons are slower). The type of Damage (Mind/Body/Spirit) is determined each time a Build Point is spent on this ability. Nomenclature example: Damage 3 (Body)
Damage Type [Extension]: Hacking, Crushing, Impaling, etc.
Time [Extension]: Seconds
