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core:conflicts:start [2026/02/06 07:51] – [Step 1: Engagement] jobcore:conflicts:start [2026/03/10 16:23] (current) job
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-=== Step 2: Commit Aspect ===+==== Step 2: Commit Aspect ====
  
 Beginning with the UTG Actor, each involved Actor: Beginning with the UTG Actor, each involved Actor:
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   - States the target(s) of their Action (for purposes of determining Outcome & Damage)   - States the target(s) of their Action (for purposes of determining Outcome & Damage)
   - Everyone Reveals what Trine Aspect Card they played.   - Everyone Reveals what Trine Aspect Card they played.
-  - Everyone Resolves **[[dominance|Trine Dominance]]** (TD) **pairwise** for each Actor and the Target of their Action, and counts each Actor’s **TD Wins**.+  - Everyone Resolves **[[core:dominance|Trine Dominance]]** (TD) **pairwise** for each Actor and the Target of their Action, and counts each Actor’s **TD Wins**.
  
 **Pay the Ante Pot (random, no picking):** **Pay the Ante Pot (random, no picking):**
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-=== Step 3: Commit Action ===+==== Step 3: Commit Action ====
  
 Beginning with the UTG Actor, each involved Actor: Beginning with the UTG Actor, each involved Actor:
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   - Everyone Reveals what Action Card they played and what Attribute Tokens were bid.   - Everyone Reveals what Action Card they played and what Attribute Tokens were bid.
   - After cards are revealed, each player may role-play one brief “justification line” to align the revealed Action with their Statement of Intent during Commit Aspect (see Table Culture Rules / Bluff Space Rule below).   - After cards are revealed, each player may role-play one brief “justification line” to align the revealed Action with their Statement of Intent during Commit Aspect (see Table Culture Rules / Bluff Space Rule below).
-  - Resolve **[[dominance|Attribute Dominance]]** (AD) **pairwise** between each Actor and their Target(s) and calculate wins.+  - Resolve **[[core:dominance|Attribute Dominance]]** (AD) **pairwise** between each Actor and their Target(s) and calculate wins.
     * Check for a **Sweep** against each opponent (an Actor wins **both** TD and AD against that same opponent).     * Check for a **Sweep** against each opponent (an Actor wins **both** TD and AD against that same opponent).
  
-=== Step 4: Outcome ===+==== Step 4: Outcome ====
 <WRAP right round tip 60%> <WRAP right round tip 60%>
 This “speed vs. power” order encourages strategic bidding: lower bids may strike first but with less raw force, while higher bids resolve later but leverage greater commitment. Bidding is therefore not always best at the maximum. This “speed vs. power” order encourages strategic bidding: lower bids may strike first but with less raw force, while higher bids resolve later but leverage greater commitment. Bidding is therefore not always best at the maximum.