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Conflicts
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- Bid
- The number of Chips (Attribute Tokens) an Actor commits during a Hand.
- A Bid:
- Is capped by the Actor’s TS for the played TA.
- Is removed from the Actor’s stack when committed.
- Does not refresh until the end of the Conflict.
- A Bid represents exertion, focus, leverage, or commitment — not injury.
- Bid Tokens
- Attribute Tokens that have been committed as a Bid.
- Bid Tokens function like poker chips during a Conflict.
- Damage
- The permanent removal of Attribute Tokens from an Actor’s stacks.
- Damage represents injury, depletion, loss of capability, or structural harm.
- Damage reduces AV and may render Attributes unusable.
- Hand
- One complete resolution cycle inside a Conflict
- (Engagement → Commit → Reveal → Resolve → Outcome → Update State).
- Conflict
- An opposed situation resolved through one or more Hands.
- A Conflict ends when the fiction says the objective is resolved, one side withdraws, or elimination occurs.
- Forced Withdrawal
- Removal from a Conflict due to inability or unwillingness to continue (most commonly from being unable to ante).
- Forced Withdrawal represents retreat, surrender, exhaustion, loss of leverage, panic, or disengagement.
- Forced Withdrawal is not automatically death and is resolved according to the fiction.
Stakes (Edge Step) — Conflict-Level Scaling (Core, Locked)
Stakes (ES) is a single scaling number for an entire Conflict (not per Hand, not per Actor).
It represents the “table stakes” of the Conflict: when you sit down with dangerous opponents, everyone brings their best game.
Floor (⌊ ⌋) / “round down” definition:
When you divide and get a number with decimals, round down to the lower whole number.
Examples: ⌊1.9⌋ = 1, ⌊3.0⌋ = 3, ⌊0.2⌋ = 0.
Stakes formula
Let R_max be the highest Rank (R) among all participants in the Conflict.
ES = min(5, 1 + ⌊(R_max − 1) / 5⌋)
The GM computes ES secretly from statblocks (Rank stays hidden) and announces only the Stakes level.
Stakes names (announce both while learning)
- ES1 — “Low Stakes”
- ES2 — “Hot”
- ES3 — “High Stakes”
- ES4 — “Deadly”
- ES5 — “Mythic”
