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| - | <WRAP center round tip 100%> | ||
| - | This page is a work in progress... Most content is currently deprecated while I'm working on a major rules revision. | ||
| - | </ | ||
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| ====== Core Rules (Alpha) ====== | ====== Core Rules (Alpha) ====== | ||
| - | The Core Rules are the always-on core of the game. They are designed to be simple, | + | The Core Rules are the always-on core of the game. They are designed to be easy to learn, and fast to run at the table, but infinitely expandable through [[extensions: |
| - **[[.: | - **[[.: | ||
| - **[[.: | - **[[.: | ||
| - | - **[[.:actors: | + | - **[[extensions:structural: |
| - | - **[[actions|Automatic Action Resolution]]**--when player actions are not opposed | + | - **[[automatic-actions|Automatic Action Resolution]]**--when player actions are not opposed |
| - | - **[[kernel|Conflict Resolution | + | - **[[.: |
| - **[[content-packs: | - **[[content-packs: | ||
| + | |||
| + | ===== Core Concepts ===== | ||
| + | ==== Integer Math Rules (Guiding Principle) ==== | ||
| + | All math is integer-only to be quick and easy for players to do in their head. **No Fractions**-- if a rule would create a fraction, //**round down**// | ||
| + | |||
| + | ===== Dominance Loops ===== | ||
| + | |||
| + | This term is used to describe how one Aspect or Attribute has advantage over one other, but is weaker than one other, just like Rock-Paper-Scissors. This is the core concept in the game that is used over-and-over. See the [[dominance|Dominance]] article for a more complete explanation. | ||
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