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core:start [2026/01/13 12:09] jobcore:start [2026/02/06 07:55] (current) job
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-This page is a work in progress... Most content is currently deprecated while I'm working on a major rules revision. 
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 ====== Core Rules (Alpha) ====== ====== Core Rules (Alpha) ======
  
-The Core Rules  are the always-on core of the game. They are designed to be simple, easy to learn, but infinitely expandable through [[extensions:start|Extensions]].  The Core Rules consist of these elements (only):+The Core Rules  are the always-on core of the game. They are designed to be easy to learn, and fast to run at the table, but infinitely expandable through [[extensions:start|Extensions]].  The Core Rules consist of these elements:
   - **[[.:actors:start|Actor Definition]]** (minimum)   - **[[.:actors:start|Actor Definition]]** (minimum)
     - **[[.:actors:creation|Actor Creation]]** (minimum)     - **[[.:actors:creation|Actor Creation]]** (minimum)
-    - **[[.:actors:advancement|Actor Advancement]]** (minimum) +    - **[[extensions:structural:advancement|Actor Advancement]]** (minimum) 
-  - **[[actions|Automatic Action Resolution]]**--when player actions are not opposed +  - **[[automatic-actions|Automatic Action Resolution]]**--when player actions are not opposed 
-  - **[[kernel|Conflict Resolution (Core Kernel)]]**--for playing Hands when player actions //are// opposed +  - **[[.:conflicts:start|Conflict Resolution]]**--for playing Hands when player actions //are// opposed 
   - **[[content-packs:core-rules:start|Content Pack]]**--cards and tokens for downloading and printing   - **[[content-packs:core-rules:start|Content Pack]]**--cards and tokens for downloading and printing
 +
 +===== Core Concepts =====
 +==== Integer Math Rules (Guiding Principle) ====
 +All math is integer-only to be quick and easy for players to do in their head. **No Fractions**-- if a rule would create a fraction, //**round down**//
 +
 +===== Dominance Loops =====
 +
 +This term is used to describe how one Aspect or Attribute has advantage over one other, but is weaker than one other, just like Rock-Paper-Scissors. This is the core concept in the game that is used over-and-over. See the [[dominance|Dominance]] article for a more complete explanation. 
 +