Differences
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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| core:time [2026/01/23 09:07] – ↷ Links adapted because of a move operation job | core:time [2026/02/06 07:58] (current) – job | ||
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| </ | </ | ||
| - | At the end of the Scene, any AV points bid on Actions in that scene return to the Actor' | + | At the end of the Scene, any AV points bid on Actions in that scene return to the Actor' |
| When describing a Scene, the GM should always explicitly or implicitly explain where the PC Actors are, and what are their motivations, | When describing a Scene, the GM should always explicitly or implicitly explain where the PC Actors are, and what are their motivations, | ||
| Line 28: | Line 28: | ||
| ==== Hands & Automatic Actions ==== | ==== Hands & Automatic Actions ==== | ||
| - | Whether an Action is opposed and resolved by playing a Hand, or is unopposed and resolved as an Automatic Action, both of these are equivalent and the smallest units of Relative Time (one action). | + | Whether an Action is opposed and resolved by playing a Hand, or is unopposed and resolved as an Automatic Action, both of these are equivalent and the smallest units of Relative Time (one action). [[.: |
| ==== Scenarios ==== | ==== Scenarios ==== | ||
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| Chronological time is used by the GM to define the boundaries of a Scene. | Chronological time is used by the GM to define the boundaries of a Scene. | ||
| - | Chronological Time is important if the [[extensions: | + | Chronological Time is important if the [[extensions: |
| ==== Chronological Time Hierarchy ==== | ==== Chronological Time Hierarchy ==== | ||
