Differences
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| extensions:campaign:distance [2026/10/04 20:22] – job | extensions:campaign:distance [2026/10/10 02:51] (current) – job | ||
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| * **Depends On:** none | * **Depends On:** none | ||
| * **Problem Solved**--adds realism by defining how far apart things are in the game | * **Problem Solved**--adds realism by defining how far apart things are in the game | ||
| - | * **Mechanics Added**--adds | + | * **Mechanics Added**--adds |
| * **What Changes**--instead of distance, range, and scale being just vague descriptions the GM uses, there are exact numeric values for how far apart things are in the game, how far a sword can reach, a gun can fire, or a spaceship can fly. | * **What Changes**--instead of distance, range, and scale being just vague descriptions the GM uses, there are exact numeric values for how far apart things are in the game, how far a sword can reach, a gun can fire, or a spaceship can fly. | ||
| * **Complementary Extensions**-- [[..: | * **Complementary Extensions**-- [[..: | ||
| - | The Distance Extension defines new tags for **Scale** and **Increments** that are used by dependent Extensions like Range Abilities. Think of Scale as categories of how far things are apart, from very close to very far. Increments are smaller subdivisions within each Scale. Distance | + | The Distance Extension defines new tags for **Range** and **Range Increments** that are used by dependent Extensions like Range Abilities. Think of Range as categories of how far things are apart, from very close to very far. Range Increments are smaller subdivisions within each Range. Range is also used to define the size of squares or hexes on maps. |
| - | // | + | // |
| - | ===== Scale ===== | + | ===== Range ===== |
| - | A Distance Scale is like a range band in other game systems. They define | + | Range defines |
| - | The following | + | The following |
| - | * **Adjacent** - half meter scale. The normal | + | * **Adjacent** - half meter scale. The normal |
| - | * **Short** - meter scale. The normal | + | * **Short** - meter scale. The normal |
| - | * **Medium** - tens of meters scale. The scale normally used for projectile weapons. | + | * **Medium** - tens of meters scale. The range normally used for projectile weapons. |
| * **Long** - hundreds of meters scale. Normally used for ballistic weapons like rifles. | * **Long** - hundreds of meters scale. Normally used for ballistic weapons like rifles. | ||
| * **Very Long** - kilometers scale. Sometimes used for sniper rifles and artillery weapons. | * **Very Long** - kilometers scale. Sometimes used for sniper rifles and artillery weapons. | ||
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| * **Continental** - thousands of kilometers scale. Can be used for large areas of a planet. | * **Continental** - thousands of kilometers scale. Can be used for large areas of a planet. | ||
| * **Planetary** - tens of thousands of kilometers scale. Can be used to circumnavigate a planet. | * **Planetary** - tens of thousands of kilometers scale. Can be used to circumnavigate a planet. | ||
| - | * **Orbital** - hundreds of thousands of kilometers scale. Similar to the scale of light seconds. | + | * **Orbital** - hundreds of thousands of kilometers scale. Similar to the range of light seconds. |
| * **Astronomical** - hundreds of millions of kilometers scale, or Astronomical Units (AU). | * **Astronomical** - hundreds of millions of kilometers scale, or Astronomical Units (AU). | ||
| * **Interstellar** - light year scale. For example, the nearest start to the sun is about 4 light years away. | * **Interstellar** - light year scale. For example, the nearest start to the sun is about 4 light years away. | ||
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| ===== Range Increments ===== | ===== Range Increments ===== | ||
| - | Range Increments multiply the Scales | + | Range Increments multiply the Ranges |
| ==== Adjacent (half meter scale) ==== | ==== Adjacent (half meter scale) ==== | ||
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| <WRAP group> | <WRAP group> | ||
| <WRAP half column> | <WRAP half column> | ||
| - | === Adjacent | + | === Adjacent |
| {{: | {{: | ||
