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Distance

Extension Summary:

  • Depends On: none
  • Problem Solved–adds realism by defining how far apart things are in the game
  • Mechanics Added–adds Scale and Increment tags
  • What Changes–instead of distance, range, and scale being just vague descriptions the GM uses, there are exact numeric values for how far apart things are in the game, how far a sword can reach, a gun can fire, or a spaceship can fly.
  • Complementary Extensions– Range Ability

The Distance Extension defines new tags for Scale and Increments that are used by dependent Extensions like Range Abilities. Think of Scale as categories of how far things are apart, from very close to very far. Increments are smaller subdivisions within each Scale. Distance is also used to define the size of squares or hexes on maps.

Nomenclature: Distances are written in the format of (Scale)-(Increment), like Short-1 meaning the first increment of the Short Scale, or Long-3 meaning the third increment of Long range.

Scale

A Distance Scale is like a range band in other game systems. They define the unit of measure, like meters, tens of meters, kilometers, astronomical units, etc.

The following Scales exist:

  • Adjacent - half meter scale. The normal scale for melee and tactical combat maps.
  • Short - meter scale. The normal scale for maps of locations or thrown weapons.
  • Medium - tens of meters scale. The scale normally used for projectile weapons.
  • Long - hundreds of meters scale. Normally used for ballistic weapons like rifles.
  • Very Long - kilometers scale. Sometimes used for sniper rifles and artillery weapons.
  • Geographical - tens of kilometers scale. Can be used for the sizes of terrain features.
  • Regional - hundreds of kilometers scale. Can be used for national locations.
  • Continental - thousands of kilometers scale. Can be used for large areas of a planet.
  • Planetary - tens of thousands of kilometers scale. Can be used to circumnavigate a planet.
  • Orbital - hundreds of thousands of kilometers scale. Similar to the scale of light seconds.
  • Astronomical - hundreds of millions of kilometers scale, or Astronomical Units (AU).
  • Interstellar - light year scale. For example, the nearest start to the sun is about 4 light years away.
  • Galactic - one hundred thousand light year scale. For example the size of a galaxy.
  • Intergalactic - million light year scale. For example the distance between galaxies.
  • Planar - a fantasy scale of the distance between two dimensions or infinite planes of existence.

Range Increments

Range Increments multiply the Scales above into actual distances. The first increment in all other scales is always 0, and represents the scale distance itself, for example, Short Scale is measured in meters, so Short-0 is one meter, and Long-0 is a hundred meters. Increments use a geometric scale, meaning that each increment after 1 doubles the distance of the increment before it. So if Medium-2 is 20 meters, then Medium-3 is 40 meters, Medium -4 is 80 meters and so on. Adjacent Scale, which is used for melee combat, is an exception with nonstandard Increments for added realism. Increments are designed to be in the range of 0-5 usually, to lend themselves to other Extensions that use Build Points to buy Distance Increments, but it is possible to have Increments greater than 5 and Scales can overlap for this reason. Because this is a universal system meant to accommodate all game settings, some amount of realism has been sacrificed to develop an intuitive and playable game mechanic.

Adjacent (half meter scale)

Increment Distance Graph Paper Examples Travel
0 0m adjacent square, figures touching grapple, fist, dagger dodging, advance, retreat
1 .5m 1 squares between opponents short sword grapple, fist, dagger, dodging, advance, retreat
2 1m 2 square between opponents long sword dodging, advance, retreat
3 1.5m 3 squares between opponents spear, great sword dodging, advance, retreat
4 2m 4 squares between opponents pike dodging, advance, retreat

Adjacent Scale Illustration

Example Increments

  • The Thief is at Range 1 from the Cook
  • The Fighter is at Range 2 from the Cook
  • The Fighter is at Range 0 from the Server
  • The Spearman is at Range 3 from the Server

Short (meter scale)

Increment Distance Graph Paper Examples Travel
0 1m 1 squares between opponents point blank walk, run
1 4m 4 squares between opponents thrown axe walk, run
2 8m 8 square between opponents thrown knife walk, run
3 16m 16 squares between opponents thrown spear walk, run
4 32m 32 squares between opponents early firearm walk, run

Medium (tens of meters scale)

Increment Distance Examples Travel
0 10m shuriken walk, run
1 40m pistol, submachine gun walk, run
2 80m sling, laser pistol walk, run
3 160m crossbow walk, run
4 320m longbow volley fire walk, run

Long (hundreds of meters scale)

Increment Distance Examples Travel
0 100m shortbow walk, run
1 400m rifle walk, run
2 800m laser rifle walk, run
3 1600m sniper rifle walk, run
4 3200m longbow volley fire walk, run

Very Long (kilometers scale)

Increment Distance Examples Travel
0 1km sniper rifle, laser rifle run, ride, drive
1 4km tank turret, light mortar run, ride, drive
2 8km heavy mortar, AA gun run, ride, drive
3 16km naval artillery run, ride, drive
4 32km guided missile, rocket launcher run, ride, drive

Geographical (tens of kilometers scale)

Increment Distance Examples Travel
0 10km starship combat close range run, ride, drive
1 40km self propelled weapons, low orbit weapons ride, drive, fly
2 80km precision guided rockets ride, drive, fly
3 160km guided missiles ride, drive, fly
4 320km multi-day ultramarathon, Paris to Brussels ride, drive, fly

Regional (hundreds of kilometers scale)

Increment Distance Examples Travel
0 100km ultramarathon, English Channel ride, drive, fly
1 400km Venice to Rome, Los Angeles to Las Vegas, ISS orbit from Earth ride, drive, fly
2 800km one hour commercial flight ride, drive, fly
3 1600km large mountain range, starfleet combat drive, fly
4 3200km across Europe, US west coast to Hawaii drive, fly

Continental (thousands of kilometers scale)

Increment Distance Examples Travel
0 1000km length of California, Nile River drive, fly
1 4000km North America, Australia, drive, fly
2 8000km half earth radius fly
3 16,000km New York to Singapore fly
4 32,000km near geostationary orbit fly

Planetary (tens of thousands of kilometers scale)

Increment Distance Examples Travel
0 10,000km ICBM, sub-orbital weapons fly, spacecraft
1 40,000km Earth circumference fly, spacecraft
2 80,000km twice around the earth spacecraft
3 160,000km four times around the earth spacecraft
4 320,000km one light second spacecraft

Orbital (hundreds of thousands of kilometers scale)

Increment Distance Examples Travel
0 100,000km Saturn diameter spacecraft
1 400,000km Earth to the moon spacecraft
2 800,000km to the moon and back spacecraft
3 1,600,000km Earth Second Lagrange Point (L2) spacecraft
4 3,200,000km - spacecraft

Astronomical (hundreds of millions of kilometers scale)

Increment Distance Examples Travel
0 1 AU Earth to the Sun spacecraft
1 4 AU Asteroid Belt to the Sun spacecraft
2 8 AU Between Jupiter and Saturn spacecraft
3 16 AU Saturn to Uranus spacecraft
4 32 AU Pluto to the Sun spacecraft

Interstellar (light year scale)

Increment Distance Examples Travel
0 1 ly Oort Cloud FTL spacecraft
1 4 ly Alpha Centauri FTL spacecraft
2 8 ly Dog Star (Sirius A & B) FTL spacecraft
3 16 ly Gliese 832 system FTL spacecraft
4 32 ly - FTL spacecraft

Galactic (hundred thousand light year scale)

Increment Distance Examples Travel
0 100k ly Milky Way galaxy FTL spacecraft
1 400k ly Milky Way satellite galaxy FTL spacecraft
2 800k ly Milky Way satellite boundary FTL spacecraft
3 1.6m ly - FTL spacecraft
4 3.2m ly past the Andromeda Galaxy FTL spacecraft

Intergalactic (millions of light year scale)

Increment Distance Examples Travel
0 1m ly giant elliptical galaxies FTL spacecraft
1 4m ly Centaurus A FTL spacecraft
2 8m ly - FTL spacecraft
3 16m ly - FTL spacecraft
4 32m ly The Phantom Galaxy FTL spacecraft

Planar (dimensional travel)

Increment Distance Examples Travel
0 abstract Adjacent plane, parallel dimension magic
1 abstract Near cosmological layer, D&D Inner Planes, hyperspace depth 2 magic
2 abstract Far cosmological layer, D&D Outer Planes, upper/lower realms magic
3 abstract The deepest or most remote plane the setting defines magic