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extensions:capabilities:abilities:armor [2026/02/20 01:18] jobextensions:capabilities:abilities:armor [2026/02/24 15:37] (current) job
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 ====== Armor ====== ====== Armor ======
-  -  __**Attribute:**__ KNO | FIT | WIL+  -  __**Attribute:**__ any (see below)
   - __**Prerequisite:**__ Thing   - __**Prerequisite:**__ Thing
   - __**Description:**__ provides resistance to Damage.   - __**Description:**__ provides resistance to Damage.
-  -  __**Game Mechanic:**__ allows the Thing that possesses this Capability to bid Attribute Points to resist damage. Physical armor allows Body Attribute points to be bid (KNO, FIT, or WIL), but it is also possible to have Mind or Spirit Armor that depends on Attributes from those Aspects. Things are always assumed to bid their maximum AV. Damage to the possessor of a Thing that has the Armor ability is reduced by the amount of that Thing's Attribute. For example, if Leather Armor is a thing with FIT 1 and the Armor Ability, then Body Damage to an Actor wearing it is reduced by 1.  Things themselves do not take Damage unless specifically targeted. Armor is abbreviated among Abilities in the Actor's Stat Block like: //Armor (Body 1)//.+  -  __**Game Mechanic:**__ allows the Thing that possesses this Capability to bid Attribute Points to resist damage. Physical armor allows **Body** Attribute points to be bid (STR, FIT, or AGI), but it is also possible to have **Mind or Spirit Armor** that depends on Attributes from those Aspects. Things are always assumed to bid their maximum AV. Damage to the possessor of a Thing that has the Armor ability is reduced by the amount of that Thing's Attribute. For example, if Leather Armor is a thing with FIT 1 and the Armor Ability, then Body Damage to an Actor wearing it is reduced by 1.  Things themselves do not take Damage unless specifically targeted. Armor is abbreviated among Abilities in the Actor's Stat Block like: //Armor (Body 1)//.
   -  __**Build Points:**__ 1 per Aspect (Mind, Body, Spirit)   -  __**Build Points:**__ 1 per Aspect (Mind, Body, Spirit)
   -  __**[[..:..:structural:time|Time]] [Extension]:**__ N/A (always active)   -  __**[[..:..:structural:time|Time]] [Extension]:**__ N/A (always active)