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| extensions:capabilities:abilities:craft [2026/01/23 09:14] – removed - external edit (Unknown date) 127.0.0.1 | extensions:capabilities:abilities:craft [2026/01/24 21:46] (current) – [Craft (Profession)] job | ||
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| + | ====== Craft (Profession) ====== | ||
| + | __**Attribute: | ||
| + | __**Prerequisite: | ||
| + | __**Description: | ||
| + | __**Game Mechanic: | ||
| + | |||
| + | Example professions are listed below. When defining additional professions appropriate to their game world, the GM should make them sufficiently broad so that they are likely to be used fairly frequently in the game, but not so broad that an Actor with one or two Craft skills can succeed at crafting any item. Sometimes a Player may attempt a Craft Action for a related profession, but not the exact profession that is called for, like using Craft (blacksmith) to try and repair armor. In these cases, the GM should permit the Craft Action, but increase the [[core: | ||
| + | __**[[..: | ||
| + | __**[[..: | ||
| + | ===== Example Professions ===== | ||
| + | |||
| + | <WRAP group> | ||
| + | <WRAP half column> | ||
| + | ==== Fantasy ==== | ||
| + | * Agriculture | ||
| + | * Animal Handling | ||
| + | * Armorer | ||
| + | * Blacksmithing | ||
| + | * Brewing | ||
| + | * Carpentry | ||
| + | * Cooking | ||
| + | * Engineering (siege, castles, etc.) | ||
| + | * Fletcher | ||
| + | * Herbalist | ||
| + | * Locksmith | ||
| + | * Miner | ||
| + | * Potter | ||
| + | * Smelter | ||
| + | * Stonemason | ||
| + | * Tailor | ||
| + | * Weaponsmith | ||
| + | </ | ||
| + | |||
| + | <WRAP half column> | ||
| + | ==== Sci-Fi ==== | ||
| + | * Artist | ||
| + | * Chemist | ||
| + | * Electronics | ||
| + | * Engineering (construction, | ||
| + | * Explosives | ||
| + | * Cybernetics | ||
| + | * Robotics | ||
| + | </ | ||
| + | </ | ||
| + | |||
| + | |||
| + | ---- | ||
| + | |||
| + | {{tag> | ||
| + | |||
| + | |||
| + | == Links to this page: == | ||
| + | {{backlinks> | ||
| + | |||
