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extensions:capabilities:abilities:melee-damage [2026/02/06 01:50] – old revision restored (2026/02/06 01:37) jobextensions:capabilities:abilities:melee-damage [2026/02/20 02:12] (current) – removed job
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-====== Melee Damage ====== 
-__**Attribute:**__ N/A (modifier) 
-__**Prerequisite:**__ Thing>Weapon 
-__**Description:**__ the object scores additional damage when used to attack in melee.  
-__**Game Mechanic:**__ each Build Point spent on this Ability adds 1 Body Damage to an attack Action made with the weapon **and** adds 1 to the action Bid for purposes of determining Resolution Priority (more powerful weapons are slower). 
-__**[[..:..:capabilities:damage-types|Damage Type]] [Extension]:**__ Hacking, Crushing, Impaling 
-__**[[..:..:structural:time|Time]] [Extension]:**__ Seconds 
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-{{tag>ability capability}} 
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-== Links to this page: == 
-{{backlinks>.}}  ====== 
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