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Melee Damage
Attribute: Strength (STR, S)
Prerequisite: Thing>Weapon
Description: the object scores additional damage when used to attack in melee.
Game Mechanic: each Build Point spent on this Ability adds 1 Body Damage to an attack Action made with the weapon and adds 1 to the action Bid for purposes of determining Resolution Priority (more powerful weapons are slower).
Damage Type [Extension]: Hacking, Crushing, Impaling
Time [Extension]: Seconds
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