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Projectile Damage

Attribute: Agility (AGI, A)
Prerequisite: Thing>Weapon
Description: the object scores additional damage when used to attack at range.
Game Mechanic: each Build Point spent on this Ability adds 1 Body Damage to an attack Action made at range with the weapon.
Damage Type [Extension]: Hacking, Crushing, Impaling
Time [Extension]: Seconds