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| * **Capability**-- a power that cannot be learned but can be acquired by meeting some prerequisite specified in the Capability description. | * **Capability**-- a power that cannot be learned but can be acquired by meeting some prerequisite specified in the Capability description. | ||
| * **Combo**-- a Combo Ability depends on one or more other Abilities to function. They depend on other specific Ability Tags, not specific other Abilities. | * **Combo**-- a Combo Ability depends on one or more other Abilities to function. They depend on other specific Ability Tags, not specific other Abilities. | ||
| - | * **Method**--this is the //Action// or //Verb// used to initiate a Combo ability, like "Projectile," or " | + | * **Method**--this is the //Action// or //Verb// used to initiate a Combo ability, like "Shoot," or " |
| * **Effect**--this is the //Outcome// or // | * **Effect**--this is the //Outcome// or // | ||
| * **Target**--this is //Who// the Combo Ability effects, or the //Noun//. It is often omitted when a target is implied, like shooting a gun with the Projectile Damage Combo Ability, where the target the player names is sufficient, but Target could be something more specific from a Target Combo Ability, like " | * **Target**--this is //Who// the Combo Ability effects, or the //Noun//. It is often omitted when a target is implied, like shooting a gun with the Projectile Damage Combo Ability, where the target the player names is sufficient, but Target could be something more specific from a Target Combo Ability, like " | ||
